Full notes
Full Timberborn update
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Repeated intro
Hello, everyone!
What changed
- Fixes
- Gameplay
Update 1.1 has been live on the experimental branch for over a week now, and thanks to your feedback, we’ve identified and fixed quite a few extra issues.
Misc.
Added the winners of our first-ever mod contest to the in-game credits.
Added the "Update 1.1" tag to the mod uploader.
Bug fixes
The duplication tool no longer breaks automation settings for synchronizable buildings.
It is now possible to automate Double and Triple Dynamites with the Detonator again.
The Compact Mechanical Pump and the Massager can now be placed on the Impermeable Floor.
A Campfire built during the day no longer appears malformed and with its fire lit.
Fixed the Compact Mechanical Pump spawning water particles when the water on the output side was overflowing.
The Compact Mechanical Pump will no longer pump water into a full, closed reservoir, resulting in wasted water - a serious crime punishable by pastry and coffee deprivation for up to three months.
In a similar vein, the Compact Mechanical Pump no longer magically generates new water while under pressure.
The Throttling Valve no longer leaks contamination in the opposite direction.
The settlement panel no longer shows the “Prioritize by haulers” toggle for the Inventor. How would they even fit all these SPs in their tiny little backpacks?
Fixed dead beaver bodies sometimes being hungry or thirsty. Zombeavers might be an intriguing concept, but this was just an issue with the status icons.
Source
Changelog.gg summarizes and formats this update. How we read updates.
