Full notes
Full Timberborn update
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Repeated intro
Hello everyone!
What changed
- Gameplay
- Fixes
- Performance
We thank you for your overwhelming response to yesterday's experimental launch of Update 1.1! Please keep the feedback coming, either in the comments below, on the forums, or on Discord .
The first tweaks are now live on the experimental branch - see the patch notes below.
Bug fixes
Arch of Progress now correctly allows placing overhangs right above its, well, arch.
Updated the explanations in the Relay’s panel now that it accepts more than two inputs.
Reminded the lazy beaver lumberjacks that all logs from a fallen tree must be retrieved, even if the player saves and loads the game in the middle of the process.
Updated Observatory’s recipe to actually match its recent rebalancing.
Fixed the tutorial’s checkboxes getting squeezed when the text is too long.
Fixed a crash caused by a beaver getting confused while trying to deliver an item to a storage building that wouldn’t accept it.
Fixed a crash caused by badly-timed switching between the Settlement Panel's tabs.
Source
Changelog.gg summarizes and formats this update. How we read updates.
