Full notes
Full Tim Climpy's Warfair update
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What changed
- Maps
- Performance
- Gameplay
- Store
- Compatibility
- UI and audio
Tim Climpy's Warfair changes
Out of Early Access
Tim Climpy's Warfair started its journey during the Covid lockdown. Looking to pick back up some indoor hobbies I started back developing games. (When I was 15 i used to mod Quake/Duke3D and was a map designer with a couple of released store games in the late 90s).
I was after creating something fun to play with friends, and so came Tim Climpy's Warfair. A competitive round based FPS with features we found fun, and with some stupid outfits. (I especially love the 4ft top hat to show that you dont care if you can be seen).
Over time I have spent countless hours refining, adding content to the point we are at today.
We started with around 4 maps, we now have 12
We had about 100 skin items, we are now at around 280.
We had 12 Weapons, now at 27!
Steamdeck compatibility
We have refined the performance
Added Audio system with occlusion
Added DLSS and FSR3
Added new gamemods to modify the round
New gamemodes
Weather effects
New cloud system
New water system
Time selection for night time combat
Initial Ready Player Me integration (if you don't like the built in player models!)
And so much more
So I've decided that now is the time to leave early access. However, this does not mean Im finished. I have new features coming soon, and hope to maintain the game.
While early access has not been any commercial success, I still enjoy giving new features and hope that I can improve some traction on its success by improving things and adding more!
If you have any suggestions, drop them to me on Twitter, Discord or in the Discussion section on Steam.
Thanks for playing, and heres to v1.0 and beyond.
Common Blob
Source
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