Full notes
Full Tim Climpy's Warfair update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- Store
- UI and audio
- Performance
- Fixes
A new year, a new update!
Highlights:
New Map! Sci-Fi. A futuristic city map.
20 new skins! New Sci-Fi skins, robots, augmented humans, aliens and more!
DLSS and FSR3 support. Select from the options menu to enable DLSS or FSR3 to improve image quality and performance with DLAA!
Initial Ready Player Me integration! Create your own avatar in game or on readyplayer.me to use it in game!
Ziplines!
Full Patch notes
New Map: Sci-Fi!
Added 20 new skins!
Added Nvidia DLSS and DLAA support!
Added AMD FSR3 support!
Added initial integration with Ready Player Me for all new avatars!
Added ziplines!
Added compass to top of screen to mark objectives and enemies (when visible on map)
Enabled HDR because we know you Steamdeck OLED people want to get that sweet eye burn
New rain and snow effects
Improved performance of audio engine
Improved performance of main menu
Improved quality of main menu rendering, also included game shaders into menu
Improved performance of fog shaders
Improved performance of sky shaders
Added more emotes to main menu lobby
Added ability to rotate character on main menu
Fixed controller use in main menu double pressing some controls
Updated cloth shaders
Cleaned up and refined audio probes
Fixed grenade sounds not playing
Changed default idle animations in main menu
Updated multiplayer framework to reduce transient errors
Updated Office map so it isn't in some kind of green hellhole
Updated Protonuke map to include more trees
Fixed an issue with bot navigation on Haunted House
Tweaked exposure settings to be less intrusive
Fixed an issue where fog would cause colours to break on some maps
Code refactor on Authentications and levelling
Fixed a rare error when calculating length of draw animation
Fixed level popup being 1 level too low when levelling during a game
More reload fixes to avoid things not reloading
Fixed crash on exit with Audio engine
Other minor fixes that I may not have fully logged!
Source
Changelog.gg summarizes and formats this update. How we read updates.
