In this update3
Full notes
Full Tiles of War update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
- UI and audio
- Maps
Tiles of War changes
[0.0.17] (2026-05-16)
Features
Added an indicator that it is your turn in the list of matches, when playing multiplayer games.
Added FPS cap settings.
Added mouse panning button map in controls settings.
Added auto pathing when hovering over attackable enemies.
Added battle loading screen.
Added current day panel, on top of battle screen.
Added mirroring settings for the map editor.
Added an option for roads in map generation.
Added an option for starting territories in map generation
Added random character selection.
Added save and load system for battles.
Added Towers slider for map generation.
Allow deselecting a unit, by clicking on it again.
Hide panel on top left corner when hovering on it with the mouse.
Improve startup time.
Increased the size of ability buttons.
Rebalancing of movment cost for infrantry and mounted units to make the game a bit faster.
Separate terrain movement cost for different unit types.
Show current progress for mission objectives and win / lose conditions.
Show pulsating stars when abilities are ready for activation.
Bug Fixes
Fixed crash in map editor, when exiting after playtesting the map.
Interrupt defeat / victory sound effect, when playing the battle start sound effect.
Source
Changelog.gg summarizes and formats this update. How we read updates.
