In this update4
Full notes
Full Tiles of War update
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What changed
- UI and audio
- Balance
- Gameplay
- Maps
- Fixes
- Performance
Tiles of War changes
[0.0.14] (2026-03-28)
Features
Added retry button for campaign missions
Added damage preview outcome icon
Added mission objectives on campaign battle ui
Added owl and lizard for multiplayer profile icons
Added win and lose conditions to the mission info screen
Added clicking on commander portrait to open the ability information
Added quitting a ranked game before the battle starts
Added Settings to change monitor
Balancing
Rebalancing of introduction map - Now with Horses
Rebalancing of AI to be more aggressive
Decreased maintenance cost of some units
Bug Fixes
Fixed various multiplayer bugs.
Fixed camera movement to not go too far away from the map
Fixed bug when 1 player game, then don't restart the music at the beginning of the turn
Fixed bug when starting a game with only ai players, and pressing escape
Fixed bug when starting without save file
Fixed softlock on campaign 4, when closing the castle.
Fixed softlock on campaign 5, when clicking on the cavalry and attacking through an invalid path
Fixed some texts in the tutorials
Fixed tool tip for the end screen
Fixed hover on building did not work
Fixed logging in without internet crash
Fixed multiplayer match error, when at least 3 players are playing and one player surrenders
Fixed random networking error
Fixed repetition from the dialogue in the tutorial
Fixed warning when map is not for the correct number of players
Fixed some resolution settings not appearing
Fixed the screen choice dropdown was empty on the first load
Fixed Translations
Fixed ui staying open after going to title screen in multiplayer games.
Source
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