In this update2
Full notes
Full Tiles & Vials update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
Tiles & Vials changes
I realized some players were getting stuck early on in the demo because the fights felt too difficult or because they put themselves in a sticky situation by picking a 3rd tile type right away. So I've tweaked the difficulty a bit, so it's easier to start out and made sure players don't have the option to pick new tiles for their inventory until they are a few fights in.
Balancing
Lowered the difficulty of the first few fights
Removed tile selection from the first few fights
Content
Added 3 new artifacts to help with board control
Source
Changelog.gg summarizes and formats this update. How we read updates.
