Repeated intro
Hello, fellow party killers!
What changed
1 fix1 addition3 changes0 removals
- Gameplay
- Balance
- UI and audio
- Performance
addedToday, I bring some interesting new updates and, as always, lots of bug fixes!
changedFriendly Fire WarningYou asked for it, you received it! You will now have an indicator displayed when targeting a spell if there is an allied unit in the way. Hopefully we will see fewer fox deaths after this update.
changedQuality of Life UpdatesImproved various UI elements - Renamed "Quit Run" to "Give Up" - Reworked healing after death: your character is now healed to 20% of max HP; previously, it split the remaining HP of the other character evenly among both characters. The new mechanic is more intuitive. - Polished some aspects of the game a little bit.
changedBalanceRanger's Shoot Arrow now deals 50% less damage at point-blank (at range 1).
fixedBugfixesFixed some crashes in the inventory - Fixed resistances/amplifications not being saved on the characters - Fixed some special items appearing as regular loot - Fixed combat sometimes not ending when enemies died - Fixed Highwaymen still being FEARFUL - Added some extra logging and code guards so the the game crashes less. If the game doesn't behave properly, there are now extra logs to properly identify the issue.
Tilefinder changes
addedToday, I bring some interesting new updates and, as always, lots of bug fixes!
changedYou asked for it, you received it! You will now have an indicator displayed when targeting a spell if there is an allied unit in the way. Hopefully we will see fewer fox deaths after this update.
changedImproved various UI elements - Renamed "Quit Run" to "Give Up" - Reworked healing after death: your character is now healed to 20% of max HP; previously, it split the remaining HP of the other character evenly among both characters. The new mechanic is more intuitive. - Polished some aspects of the game a little bit.
changedRanger's Shoot Arrow now deals 50% less damage at point-blank (at range 1).
fixedFixed some crashes in the inventory - Fixed resistances/amplifications not being saved on the characters - Fixed some special items appearing as regular loot - Fixed combat sometimes not ending when enemies died - Fixed Highwaymen still being FEARFUL - Added some extra logging and code guards so the the game crashes less. If the game doesn't behave properly, there are now extra logs to properly identify the issue.
Today, I bring some interesting new updates and, as always, lots of bug fixes!
Friendly Fire Warning
You asked for it, you received it! You will now have an indicator displayed when targeting a spell if there is an allied unit in the way. Hopefully we will see fewer fox deaths after this update.
Quality of Life Updates
Improved various UI elements - Renamed "Quit Run" to "Give Up" - Reworked healing after death: your character is now healed to 20% of max HP; previously, it split the remaining HP of the other character evenly among both characters. The new mechanic is more intuitive. - Polished some aspects of the game a little bit.
Balance
Bugfixes
Fixed some crashes in the inventory - Fixed resistances/amplifications not being saved on the characters - Fixed some special items appearing as regular loot - Fixed combat sometimes not ending when enemies died - Fixed Highwaymen still being FEARFUL - Added some extra logging and code guards so the the game crashes less. If the game doesn't behave properly, there are now extra logs to properly identify the issue.
Cheers, all! Dave