Full notes
Full Tileburg update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
Tileburg changes
Patch Notes:
Please note that there are quite a few changes. If you encounter a new bug after the update, please report it. It's also possible that discovered combos will be reset; I will work to prevent this in the future if it happens.
Player Control
I've updated the game to refine certain mechanics and give players more control over the flow of a match. While randomness still needs to be managed effectively, some elements felt TOO random. Here are the changes:
The meteor crater now remains for 3 turns. During this time, the player can play on top of it, but the city CANNOT grow there.
Drawing a second identical card is less frequent. The weighting for cards that would be duplicates in your hand if drawn is reduced to 50%.
Using the volcano guarantees drawing a new, different card, if possible.
Crops
Optimized crops now count towards the "line of 3" calculation.
Crops optimized by one mill can be used by a second mill for its own combo.
Miscellaneous
The leaderboard now scrolls to the player.
The sound power scale in the options menu has been revised for a wider range.
Source
Changelog.gg summarizes and formats this update. How we read updates.
