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Steam News22 April 20262mo ago

v1.2.0 — Transparent Damage + 5 Playtester Fixes

What's New Combat Stats panel — Settings → STATS now shows every multiplier feeding your damage, with a live worked-example in monospace.

Full notes

Full TideWane update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes1 addition3 changes1 removal
  • Balance
  • Events
  • Gameplay
  • UI and audio
  • Compatibility
changedWhat's NewCombat Stats panel — Settings → STATS now shows every multiplier feeding your damage, with a live worked-example in monospace. The damage formula was restructured; drill-tree nodes stack multiplicatively, artifact/zone-shop/Void "Power" bonuses stack additively.
fixedBug FixesEvent achievements count now — Event Horizon / Event Hunter / Storm Chaser / Tempest Rider are reachable.
fixedBug FixesAscension achievements backfill — First Ascension / Ascending / Transcendent / etc. now track lifetime ascensions. If you've already earned them across Transcendences, they fire on load.
removedBug FixesDeep Dive gate tightened — Depth Sense no longer lets you skip into zones whose final boss you haven't beaten.
changedBug FixesHeart of the Ocean is obtainable — Unlocks on your first full Transcendence. Previously-transcended saves get it on load.
fixedBug FixesTranscend can't be spam-clicked — The button properly locks during the 2-second overlay. (Good catch to whoever flagged it — you know who you are.)

TideWane changes

changedCombat Stats panel — Settings → STATS now shows every multiplier feeding your damage, with a live worked-example in monospace. The damage formula was restructured; drill-tree nodes stack multiplicatively, artifact/zone-shop/Void "Power" bonuses stack additively.
fixedEvent achievements count now — Event Horizon / Event Hunter / Storm Chaser / Tempest Rider are reachable.
fixedAscension achievements backfill — First Ascension / Ascending / Transcendent / etc. now track lifetime ascensions. If you've already earned them across Transcendences, they fire on load.
removedDeep Dive gate tightened — Depth Sense no longer lets you skip into zones whose final boss you haven't beaten.
changedHeart of the Ocean is obtainable — Unlocks on your first full Transcendence. Previously-transcended saves get it on load.

What's New

Combat Stats panel — Settings → STATS now shows every multiplier feeding your damage, with a live worked-example in monospace. The damage formula was restructured; drill-tree nodes stack multiplicatively, artifact/zone-shop/Void "Power" bonuses stack additively.

Bug Fixes

  • Event achievements count now — Event Horizon / Event Hunter / Storm Chaser / Tempest Rider are reachable.

  • Ascension achievements backfill — First Ascension / Ascending / Transcendent / etc. now track lifetime ascensions. If you've already earned them across Transcendences, they fire on load.

  • Deep Dive gate tightened — Depth Sense no longer lets you skip into zones whose final boss you haven't beaten.

  • Heart of the Ocean is obtainable — Unlocks on your first full Transcendence. Previously-transcended saves get it on load.

  • Transcend can't be spam-clicked — The button properly locks during the 2-second overlay. (Good catch to whoever flagged it — you know who you are.)

Pity System

All Epic and Legendary artifacts now have hard pity at 30 treasure opens. Open 30 treasures without an Epic+ drop and the next one is guaranteed Epic+. New "Next Epic+" progress bar in the Artifacts panel.

Tile Clarity

Artifacts you can't obtain from normal treasure now tell you why. Heart of the Ocean shows "Unlocks after your first Transcendence." Deep Dive artifacts show "Reach 100m in Deep Dive." No more guessing what's gated by progress vs. bad luck.

Save Compatibility

Fully backward-compatible. Existing saves auto-migrate. No resets.

Source

Steam News / 22 April 2026

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