What changed
0 fixes0 additions4 changes0 removals
changedA small fix for a visible UI bug at non-100% UI Scale. If you'd raised UI Scale to 110% or 120% in Settings → Interface, the Dive view was rendering larger than the window — clipping the depth meter, ability cooldowns, and powerup icons off the right and bottom edges. Lowering it to 80% or 90% had the opposite issue: the dive canvas was rendering smaller than the window, leaving empty letterbox bands on the right and bottom.
changedThis update fixes that. At every UI Scale (80 / 90 / 100 / 110 / 120%), the Dive view now fills the window exactly — HUD elements stay on-screen, the background fills edge to edge.
changedWhat changedDive canvas — sized correctly at every UI Scale. No more clipped HUD or letterboxed background.
changedNotesIf you were playing at 100% UI Scale, nothing visible changes — this fix is a no-op at the default. No save migration. Backward compatible.
TideWane changes
changedA small fix for a visible UI bug at non-100% UI Scale. If you'd raised UI Scale to 110% or 120% in Settings → Interface, the Dive view was rendering larger than the window — clipping the depth meter, ability cooldowns, and powerup icons off the right and bottom edges. Lowering it to 80% or 90% had the opposite issue: the dive canvas was rendering smaller than the window, leaving empty letterbox bands on the right and bottom.
changedThis update fixes that. At every UI Scale (80 / 90 / 100 / 110 / 120%), the Dive view now fills the window exactly — HUD elements stay on-screen, the background fills edge to edge.
changedDive canvas — sized correctly at every UI Scale. No more clipped HUD or letterboxed background.
changedIf you were playing at 100% UI Scale, nothing visible changes — this fix is a no-op at the default. No save migration. Backward compatible.
A small fix for a visible UI bug at non-100% UI Scale. If you'd raised UI Scale to 110% or 120% in Settings → Interface, the Dive view was rendering larger than the window — clipping the depth meter, ability cooldowns, and powerup icons off the right and bottom edges. Lowering it to 80% or 90% had the opposite issue: the dive canvas was rendering smaller than the window, leaving empty letterbox bands on the right and bottom.
This update fixes that. At every UI Scale (80 / 90 / 100 / 110 / 120%), the Dive view now fills the window exactly — HUD elements stay on-screen, the background fills edge to edge.
What changed
Dive canvas — sized correctly at every UI Scale. No more clipped HUD or letterboxed background.
Auto-Dive panel drag — same root cause; the drag clamp now respects the visible window edge instead of the unzoomed layout viewport, so you can reach the right/bottom edge at <100% and the panel stops at the visible edge at >100% instead of drifting off-screen.
Notes
If you were playing at 100% UI Scale, nothing visible changes — this fix is a no-op at the default. No save migration. Backward compatible.