Full notes
Full Tides of The Endless update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Performance
- Fixes
- Gameplay
- Maps
Tides of The Endless changes
[Major Update Notes]
Map Magic Sound Management Fix Fixed an issue where map-based magic effects were not controlled by the sound management system. These effects are now properly handled by the global audio manager.
Dodge Direction Save Optimization Resolved an issue where the dodge direction had to be reset every time the game was restarted. Settings are now saved correctly.
Fusion State Pause Logic Fix Fixed a problem where the game could not properly pause or cancel during Fusion State. The transition is now smoother and more stable.
Mech Switch Movement Bug Fix Fixed a bug where players could still move while switching between mechs.
Old Tutorial Removal Removed the outdated tutorial system to make way for the new guidance experience.
Battlefield Double Drop Timing Adjustment Adjusted and clarified the timing rules for double drop events in battlefields for more consistent loot tracking.
Controller Map Opening Fix Fixed an issue where opening the large map with a controller caused errors or unresponsiveness.
Battlefield 4 Size Reduction Reduced the overall size of Battlefield Map 4 to improve pacing and gameplay flow.
Ranged Mech Visual Update Reworked the appearance of ranged-type mechs with new visual designs.
Ranged Mech Attack Enhancement Ranged mechs can now perform continuous or extended attacks, improving combat feel.
Default Skills Added for All Mechs Each mech now starts with two default skills, allowing for more tactical variety right from the beginning.
Added 5 New Regions Introduced five new maps or regions, expanding exploration and gameplay content.
Early-Game Random Mode Added a new Random Mode option early in the game for increased replayability and unpredictability.
Added Three New Crystal Types Introduced three new crystal categories: Star Map Crystals, Fate Crystals, and Miracle Crystals, each unlocking or enhancing different systems.
Battlefield 4 Stair Size Adjustment Adjusted stair size in Battlefield Map 4 to improve movement and combat flow.
Sanctuary Stair Expansion All stairs in the Sanctuary area have been enlarged for better visibility and smoother navigation.
Map Ground Layout Adjustments Optimized several ground collision and layout issues across multiple maps for better stability and gameplay.
Split Miracle Attribute Fix Fixed incorrect or missing attribute values on Split-type Miracle items.
Split Star Map Count Fix Resolved an issue where the number of Star Map splits was calculated incorrectly.
Energy Crystal Map UI Update Updated and improved the Energy Crystal map user interface for clearer display and usability.
New Reverse Dodge Skill Added Added a Reverse Dodge skill, allowing players to dodge in the opposite direction of input — adding new layers of tactical play.
Other Improvements Various minor bugs and stability issues have been fixed, improving overall performance and gameplay smoothness.
Source
Changelog.gg summarizes and formats this update. How we read updates.
