In this update2
Full notes
Full Tides of The Endless update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Gameplay
- UI and audio
- Performance
- Balance
Tides of The Endless changes
【Update Notes】
✨ New Content
Added [Ultra Hard] Battlefield A brand-new Ultra Hard battlefield has been added for high-level players seeking extreme challenges.
Added Orange Rarity Equipment New Orange-tier equipment introduced, offering powerful stats and new build possibilities.
Added Pink Rarity Equipment Pink-tier equipment is now available, representing the highest rarity and progression path.
New Ultra Hard Dungeon Set Ultra Hard dungeons now drop exclusive new equipment sets designed for endgame combat.
🛠 Fixes & Improvements
Battlefield UI Memory Improvement The battlefield UI now remembers the last selected position, eliminating the need to reselect each time.
Fixed Remaining Enemies After Battle Ends Resolved an issue where distant enemies could remain alive after battlefield completion.
“Retry” Button Added to Reward Screen A Retry button has been added to the reward screen for quick re-challenges.
Auto-Dismantle System Rework The old auto-dismantle selection step has been removed for a cleaner workflow.
Auto-Dismantle Logic Optimization Selecting an equipment color now immediately enables auto-dismantling.
Removed Number Key Mech Switching Removed mech switching via number keys to prevent accidental inputs.
Free Mech Switching at Base NPC Players can now freely switch mechs at base NPCs.
Ultra Hard Battlefield Balance Improvements Overall balance and gameplay flow of Ultra Hard battlefields have been refined.
Added UI Control Guides UI now includes clear keyboard and controller control guides.
Low-HP Cooldown Fix Fixed an issue where all skill cooldowns were incorrectly reduced by 50% when HP dropped below 20%.
Source
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