Tidehaven: Ale & Trade
Steam News 23 February 20262mo ago

Steam Next Fest Starts - Next Fest Update is Live!

Gameplay & Balance Economy Adjustments: Various item prices and building costs rebalanced, Salted Beef, Flour, Honey Cake, Kitchen upgrades, and old carpets all tuned for better progression flow. Tip System Overhaul: 2-…

Update log

Full Tidehaven: Ale & Trade update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

0 fixes4 additions20 changes5 removals
  • Balance
  • Gameplay
  • Store
  • Fixes
  • UI and audio
changedGameplay & BalanceEconomy Adjustments: Various item prices and building costs rebalanced, Salted Beef, Flour, Honey Cake, Kitchen upgrades, and old carpets all tuned for better progression flow.
changedGameplay & BalanceTip System Overhaul:
changedGameplay & Balance2-chair tables now give 20 coin tip
changedGameplay & Balance3-chair tables give 30 coin tip
changedGameplay & Balance4-chair tables give 40 coin tip
changedGameplay & BalanceSingle bench large tables give 60 coin tip

Gameplay & Balance

Economy Adjustments: Various item prices and building costs rebalanced, Salted Beef, Flour, Honey Cake, Kitchen upgrades, and old carpets all tuned for better progression flow.

Tip System Overhaul:

  • 2-chair tables now give 20 coin tip

  • 3-chair tables give 30 coin tip

  • 4-chair tables give 40 coin tip

  • Single bench large tables give 60 coin tip

  • Double bench large tables give 60 coin tip

  • All other large tables give 80 coin tip So now table pricing is way more meaningful.

Gambling:

  • Consecutive gambling limit set to 3 plays (No bankrupt at day 1, no broken families.)

  • Gamba rolls no longer suspiciously mirror player's roll. (Can't guarantee that you'll be more lucky than before though...)

Progression:

  • Normal Bed requirements changes; Bedrolls requires 100 sleeping guests before unlocking normal beds.

Auto-Buy Additions

Warehouse NPC:

  • Added Bread, Cheese, Apple, Fish, and Flour to auto-buy options.

Bartender:

  • Added Brandy and Cider to auto-buy options.

UI & Quality of Life

New Feature:

  • You can now sell decoration items directly while holding them.

Fixes:

  • Hover tooltips no longer float across the screen when moving mouse away.

  • Cursor boundary detection improved, small inputs near vertical edges no longer ignored.

  • Wishlist reminder now properly disappears after wishlisting.

  • Warehouse NPC description text and money texts readability improved.

  • Various collision and placement fixes.

Tutorials

Tutorial Flow Fixed:

  • Cleaning tutorial now waits for actual click before starting Customization tutorial.

  • No more tutorials skipping over each other.

New Tutorials:

  • Bedroom tutorial added

Visuals & Audio

Visual Fixes:

  • Brandy and Cider glass sizes reduced to match other drinks.

  • Metal Oil Lamp no longer clips behind pillars.

  • Wall decoration cursor no longer invisibly drifts downward after placement.

  • Wall item colliders improved for better placement accuracy.

Audio:

  • Music volume levels normalized across tracks.

  • New SFX added for items and actions. Heads up: the next two patches will be the biggest ones yet

    Dozens of new items, town building features you haven't seen or tested yet, new mini-games, the 'Happy Mugs' rating system we promised before, economy rebalancing based on your feedback, Smuggling quests, and much more. We'll keep sharing details as we go. If you’d like to help us be a bit more visible on social media, we’re especially active on X and Bluesky. We’re also building a small, cozy community on Discord, where you can ask us anything.

    Until the next update post, keep your tankards full! 🍺

Source

Steam News / 23 February 2026

Open original