Update log
Full Tidehaven: Ale & Trade update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Store
- Fixes
- UI and audio
- Balance
Hear Ye, Innkeepers of Tidehaven!
It’s time to swing open the doors once again. Playtest #2 has begun! And this time, the doors open outward, too. You’ll now step beyond the walls of your inn to build your Stable, raising horses and unlocking a whole new way to grow your gold.
Let’s take a quick look at what’s new in this second testing phase:
What's Fixed?
Fixed placement issues with several furniture items.
Resolved wall placement bugs affecting a few decorations.
Room layout problems have been corrected across multiple areas.
Some text issues and typos erased from books.
What's Updated?
The world expands! The interior buildings are no longer the final frontier. You can now begin growing your business beyond your inn and into the town.
The first of 9 upcoming outer buildings, the Stable, is now live! Raise real historical horse breeds and sell them to visiting customers for extra income. This is just the beginning, more rare, epic and legendary tier horse types and surprises are on the way!
Sound effects have been completed and polished (Almost!). Your experience should now feel as rich as a cellar full of ale barrels.
Economy balancing has been reworked, though we’ve still got a long road ahead. Prices and build times may continue to shift during testing.
A full rework of the Warehouse system is live! → A new Warehouse NPC now helps manage your stock. → The more shelves and storage units you build, the more goods you can store. → The assistant will auto-purchase missing ingredients, keeping your kitchen running smoothly.
New visitors! As your inn’s fame spreads, new guest types will begin to arrive, each new face is a clue toward mechanics we’re preparing to introduce soon.
What's Next?
Some of the promised features (like card and dice games) didn’t quite meet our standards just yet, so we’re moving them to the September demo release instead.
But we’re hard at work on:
A detailed tutorial system
Over 20 new decoration items
New outdoor workplaces to expand your medieval economy
Improved tooltips and more UI clarity
To the nearly 400 players who joined our first Playtest—thank you! And to those continuing with us into this new testing week, we send you barrels of gratitude for enduring the occasional (and mildly annoying) bugs and sharing your feedback.
See you at the stable or laid drunk in the bedroom.
Source
