In this update5
Full notes
Full Tidal Rush update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Performance
- Server
Tidal Rush changes
A fresh demo update for Tidal Rush is now live, bringing a lot of visual upgrades to the UI and plenty of fixes. Here’s what’s new:
Visuals & UI
Consistency pass across major UI screens (track/character select, leaderboards, main menu and more) – : cleaner icons, updated stat bars, and improved formatting.
Leaderboards improved with scrollable entries, better placement handling, and visual polish.
Backgrounds updated with new effects, particles, and fade transitions.
Blur effects and tidier presentation across frontend menus.
New waterfall VFX in Shatterstone Caverns
Gameplay & Quality of Life
Wrong way indicator added.
Drift steering deadzone adjusted to reduce unintended drifts.
Autopilot recovery tweaked; invincibility and stuns better respect shields.
Jumping is now possible on sand and solid surfaces.
Expanded vertical draft zone for smoother racing.
Fixes & Improvements
Controller layouts and navigation fixes in frontend menus.
Lobby stability fixes (e.g. preventing overfill, handling bot removal).
Post-race audio mixing adjusted for clearer results screens.
Numerous animation fixes for hits, character impacts, and UI transitions.
Extras
Added Wishlist button to the main menu.
This update is a big step forward in polish and playability. Jump back in and let us know how the improved visuals, UI, and racing feel. Your feedback is invaluable as we continue shaping Tidal Rush! 🌊🚀 Write a Steam review or drop your feedback directly into our Discord server.
New Content Coming Soon
Theteam is working on two brand new tracks which we already briefly showed in our Twitch Live Stream. So follow the game to be informed about the latest updates, because Grand Prix and new tracks are coming soon.
Source
Changelog.gg summarizes and formats this update. How we read updates.
