In this update2
Full notes
Full Thymesia update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello, everyone! The steam demo was a great success for us! We enjoyed watching people playing our game. We also really appreciate those who were willing to take the time and tell us what we could do better. We are listening!
What changed
- Events
- Gameplay
- Store
Thymesia changes
Our team had a meeting right after the event and here’s a list of things we will change:
Shorten the wind-up animations between saber attacks
Shorten the wind-up animations between deflecting and dodging
Extend the i-frame for deflecting and dodging
Significantly increase the flying speed of feathers and extend the window for interrupting enemy critical attacks
These alone should drastically improve the fluidity of the basic combat. Besides that, we have so much to do before launch.
*Please note
The demo featured the tutorial segment of Thymesia, offering a limited selection of combat. You can upgrade talents extremely quickly in-game, enhancing dodge/deflect abilities in no time, at all.
Thymesia releases August 9th
Source
Changelog.gg summarizes and formats this update. How we read updates.
