Full notes
Full Thymesia update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- UI and audio
- Maps
- Performance
Good afternoon, Corvus. How are your memories? You must remember, Corvus. Hopefully, these fixes & tweaks will assist you on your journey.
Please be rest assured that we're aware of outstanding bugs. We're working to address them -- they're taking longer to test and amend.
Talent
Plague weapons will show correctly after Plague Weapon Lv2 refunded
Players can switch plague weapons when learning Plague Weapon Lv2
Adrenaline talents will trigger at correct threshold
Fixed some talents won’t give you correct energy
First Aid will trigger correctly when equipping long-lasting potion
Gameplay
Made some special effects bigger for some bosses
Fixed the bug when executing multiple enemies
Fixed some of the stuck issues
Fixed the “focus” potion recipe
Fixed Blood Sword plague weapon’s second threshold
Misc
Fixed some missing textures
Fixed the timing
It will show correct icons rather then texts
Fixed some wrong texts
Fix issue on UI where sometime focus will goes to lower level (non-top) page.
Fixed Corsair iCue not initiate properly when first load into title map.
Update Scrolling logic when using controller on scroll-able widgets.
Added AMD FSR Logo to bootflow
Fixed ghosting and optimized the performance when AMD FSR2 is turned on
Correct FSR2 quality mode display. (use English only)
We're aware of other issues:
Achievements not unlocking bug
The story items in tutorial will now be placed in the main game as well
Completing Garden Sub-quest 1 and not unlocking other levels
Other balancing issues
Since these are more serious, they will take us longer to implement and test.
Source
Changelog.gg summarizes and formats this update. How we read updates.
