HomeGamesUpdatesPricingMethodology
Steam News26 June 202610d ago

v0.30.1 - WASD, spectate mode tweaks, and positioning tweaks

The demo has been updated to v0.30.1. This brings a much-requested change to map throttle/brake inputs to the W/S keys for keyboard players, as well as improvements to the spectate mode UX.

In this update1

Full notes

Full Throttle Trace update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition3 changes0 removals
  • Maps
  • Balance
  • UI and audio
changedThe demo has been updated to v0.30.1. This brings a much-requested change to map throttle/brake inputs to the W/S keys for keyboard players, as well as improvements to the spectate mode UX. It also makes a number of changes to the positioning system and AI behavior, intended to create more natural field spreads (and less running 4 or even 5 wide into turn 1).
changedChangesAdjust positioning system so that the attacking car requires sufficient overspeed to the car ahead to make a move alongside when within 50m of the apex. This prevents cars from making late, half-committed moves that have no chance and only ruin their momentum. It also helps prevent car from clustering as much into tight corners, creating more natural behavior in tight sections of the track.
changedChangesUpdate spectate mode HUD
addedChangesAdd simulate session button to pause menu, only visible while in spectate mode

Throttle Trace changes

changedThe demo has been updated to v0.30.1. This brings a much-requested change to map throttle/brake inputs to the W/S keys for keyboard players, as well as improvements to the spectate mode UX. It also makes a number of changes to the positioning system and AI behavior, intended to create more natural field spreads (and less running 4 or even 5 wide into turn 1).
changedAdjust positioning system so that the attacking car requires sufficient overspeed to the car ahead to make a move alongside when within 50m of the apex. This prevents cars from making late, half-committed moves that have no chance and only ruin their momentum. It also helps prevent car from clustering as much into tight corners, creating more natural behavior in tight sections of the track.
changedUpdate spectate mode HUD
addedAdd simulate session button to pause menu, only visible while in spectate mode

The demo has been updated to v0.30.1. This brings a much-requested change to map throttle/brake inputs to the W/S keys for keyboard players, as well as improvements to the spectate mode UX. It also makes a number of changes to the positioning system and AI behavior, intended to create more natural field spreads (and less running 4 or even 5 wide into turn 1).

Changes

  • Keyboard controls now support W/S inputs for throttle/brake

  • Adjust positioning system so that the attacking car requires sufficient overspeed to the car ahead to make a move alongside when within 50m of the apex. This prevents cars from making late, half-committed moves that have no chance and only ruin their momentum. It also helps prevent car from clustering as much into tight corners, creating more natural behavior in tight sections of the track.

  • Adjust AI braking and cornering behavior to divebomb less and prioritize exit speed in more scenarios

  • Select 1x, 2x, or 4x playback speed during spectate mode

  • Update spectate mode HUD

  • Add simulate session button to pause menu, only visible while in spectate mode

  • Increase affect of dirty air by 50%. This helps the field spread more naturally, and increases the value of track position as overtaking requires more of a raw pace delta to the car ahead.

  • Decrease affect of slip stream by 10%

Source

Steam News / 26 June 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.