In this update1
Full notes
Full Throttle Trace update
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What changed
- Maps
- Balance
- UI and audio
Throttle Trace changes
The demo has been updated to v0.30.1. This brings a much-requested change to map throttle/brake inputs to the W/S keys for keyboard players, as well as improvements to the spectate mode UX. It also makes a number of changes to the positioning system and AI behavior, intended to create more natural field spreads (and less running 4 or even 5 wide into turn 1).
Changes
Keyboard controls now support W/S inputs for throttle/brake
Adjust positioning system so that the attacking car requires sufficient overspeed to the car ahead to make a move alongside when within 50m of the apex. This prevents cars from making late, half-committed moves that have no chance and only ruin their momentum. It also helps prevent car from clustering as much into tight corners, creating more natural behavior in tight sections of the track.
Adjust AI braking and cornering behavior to divebomb less and prioritize exit speed in more scenarios
Select 1x, 2x, or 4x playback speed during spectate mode
Update spectate mode HUD
Add simulate session button to pause menu, only visible while in spectate mode
Increase affect of dirty air by 50%. This helps the field spread more naturally, and increases the value of track position as overtaking requires more of a raw pace delta to the car ahead.
Decrease affect of slip stream by 10%
Source
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