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Steam News18 June 202616d ago

v0.28.0 - Updated Damage Model

The demo has been updated to v0.28.0, bringing the foundations of a new damage model. The new model allows for individual parts damage, with each part having their own visual damage effects and performance impact.

In this update1

Full notes

Full Throttle Trace update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes4 additions2 changes0 removals
  • Performance
  • Balance
  • Gameplay
addedThe demo has been updated to v0.28.0, bringing the foundations of a new damage model. The new model allows for individual parts damage, with each part having their own visual damage effects and performance impact.
addedCurrently, only a car's front and rear wings can be damaged. Engine, side pod, and floor damage will be added in future updates. A reliability system will also be added in the future, which will allow for brake and engine failures, and determine how robust a car's wings are.
addedChange LogNew damage model with individual front and rear wing damage.
changedChange LogOnly a car's front wing can be repaired when pitting. Rear wing damage will persist until the end of the race. If a car loses its rear wing, they will retire immediately.
addedChange LogBased on player feedback (thank you!), added Throttle/Brake sensitivity options, and increased the default sensitivity. This is intended to make trigger inputs feel more responsive by default, and allow players to dial in their preference.
changedChange LogParticle effects now render in replay mode.

Throttle Trace changes

addedThe demo has been updated to v0.28.0, bringing the foundations of a new damage model. The new model allows for individual parts damage, with each part having their own visual damage effects and performance impact.
addedCurrently, only a car's front and rear wings can be damaged. Engine, side pod, and floor damage will be added in future updates. A reliability system will also be added in the future, which will allow for brake and engine failures, and determine how robust a car's wings are.
addedNew damage model with individual front and rear wing damage.
changedOnly a car's front wing can be repaired when pitting. Rear wing damage will persist until the end of the race. If a car loses its rear wing, they will retire immediately.
addedBased on player feedback (thank you!), added Throttle/Brake sensitivity options, and increased the default sensitivity. This is intended to make trigger inputs feel more responsive by default, and allow players to dial in their preference.

The demo has been updated to v0.28.0, bringing the foundations of a new damage model. The new model allows for individual parts damage, with each part having their own visual damage effects and performance impact.

Currently, only a car's front and rear wings can be damaged. Engine, side pod, and floor damage will be added in future updates. A reliability system will also be added in the future, which will allow for brake and engine failures, and determine how robust a car's wings are.

Change Log

  • New damage model with individual front and rear wing damage.

  • Only a car's front wing can be repaired when pitting. Rear wing damage will persist until the end of the race. If a car loses its rear wing, they will retire immediately.

  • The driver's hands and the car's steering wheel are now animated to match the car's steering direction.

  • Based on player feedback (thank you!), added Throttle/Brake sensitivity options, and increased the default sensitivity. This is intended to make trigger inputs feel more responsive by default, and allow players to dial in their preference.

  • Particle effects now render in replay mode.

  • Grass is now shorter

Source

Steam News / 18 June 2026

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