In this update1
Full notes
Full Threshold Sector update
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What changed
- Gameplay
- Performance
- UI and audio
- Store
Threshold Sector changes
DEMO 2 has released!
It only took a little more than I expected, so that's kinda neat!
Some of the things you can look forward to this new Demo version:
New enemy:
REDACTEDNew enemy:
REDACTEDNew weapon: Full auto carabine
New weapon: Heavy pistol
New weapon attachments
New feature: In-game tutorial
New feature: Procedural levels
New feature: Lockpicking
New feature: Ladders
New post processing and lighting, with improved real time shadows
New volumetric effects
New WIP loot scattering system
And more!
Most of the development time was spent creating the procedural generation system and building tools to make the whole development process quicker. That (and real life) affected the amount of content available in the demo, especially in terms of the variety of the new procedural levels. However, the new tools will lead to less trouble developing more content and systems, and an overall faster delivery of the full version of the game!
As always expect bugs, glitches and crashes, and don't hold back expressing your thoughts, concerns and ideas in the community section!
Speaking of bugs, here are some of the known issues I'm still fighting against:
Some items might show a different name when picking them up
UI scaling is still WIP
Procedural generation can rarely lead to crashes at the beginning of the level
Enemies can very rarely cause crashes when aggroed
That's it from me, but I will probably push some minor content patches and hotfixes in the following days and weeks
Have fun in the Sector!
store.steampowered.com/app/3018580/
Source
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