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Steam News18 November 20241y ago

Demo 2 is out NOW!

DEMO 2 has released! It only took a little more than I expected, so that's kinda neat!

In this update1

Full notes

Full Threshold Sector update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes14 additions5 changes0 removals
  • Gameplay
  • Performance
  • UI and audio
  • Store
addedDEMO 2 has released!Some of the things you can look forward to this new Demo version:
addedDEMO 2 has released!New enemy: REDACTED
addedDEMO 2 has released!New enemy: REDACTED
addedDEMO 2 has released!New weapon: Full auto carabine
addedDEMO 2 has released!New weapon: Heavy pistol
addedDEMO 2 has released!New weapon attachments

Threshold Sector changes

addedSome of the things you can look forward to this new Demo version:
addedNew enemy: REDACTED
addedNew enemy: REDACTED
addedNew weapon: Full auto carabine
addedNew weapon: Heavy pistol

DEMO 2 has released!

It only took a little more than I expected, so that's kinda neat!

Some of the things you can look forward to this new Demo version:

  • New enemy: REDACTED

  • New enemy: REDACTED

  • New weapon: Full auto carabine

  • New weapon: Heavy pistol

  • New weapon attachments

  • New feature: In-game tutorial

  • New feature: Procedural levels

  • New feature: Lockpicking

  • New feature: Ladders

  • New post processing and lighting, with improved real time shadows

  • New volumetric effects

  • New WIP loot scattering system

    And more!

Most of the development time was spent creating the procedural generation system and building tools to make the whole development process quicker. That (and real life) affected the amount of content available in the demo, especially in terms of the variety of the new procedural levels. However, the new tools will lead to less trouble developing more content and systems, and an overall faster delivery of the full version of the game!

As always expect bugs, glitches and crashes, and don't hold back expressing your thoughts, concerns and ideas in the community section!

Speaking of bugs, here are some of the known issues I'm still fighting against:

  • Some items might show a different name when picking them up

  • UI scaling is still WIP

  • Procedural generation can rarely lead to crashes at the beginning of the level

  • Enemies can very rarely cause crashes when aggroed

That's it from me, but I will probably push some minor content patches and hotfixes in the following days and weeks

Have fun in the Sector!

store.steampowered.com/app/3018580/

Source

Steam News / 18 November 2024

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