In this update3
Full notes
Full Three Kingdoms : Alias update
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What changed
- Fixes
- Maps
- UI and audio
- Gameplay
Three Kingdoms : Alias changes
v0.3.1/v0.3.2 Demo Updates
We fixed several issues reported while players tried the v0.3.0 demo, along with a handful of small quality-of-life improvements.
v0.3.1 Highlights
Fixed flanking movement in battles. The current battlefield simulator still has rough edges, but we are continuing to focus improvements there, so we ask for your understanding where it still falls short.
Fixed an issue where skirmish result modals did not appear.
Fixed excessive loyalty gains when granting general ranks.
Fixed display issues when multiple real-name reveal popups occurred at the same time.
Fixed an issue where captured cities could keep old spy intel subscriptions, causing intel values and upkeep costs to keep applying.
The left officer selection panel now opens expanded by default. If you collapse it manually, that collapsed state is still remembered.
Added an info button to the reputation log popup so players can check the rules for reputation gains and losses.
v0.3.2 Highlights
Fixed a bug where a unit that won a field battle could keep its original sortie troop count when later entering a siege battle.
After winning an interception field battle, the player can now choose whether to advance toward the enemy's source city or return home.
Added a Bug Report button to the options popup. It opens the Steam Community discussion board for bug reports.
Added hover tooltips to the Commerce, Agriculture, and Order rows in the city information popup to support smoother domestic management. They show how domestic stats affect gold, food, and population in practice.
Thank you for playing. Reports and feedback continue to shape the next updates.
Source
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