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Full notes
Full Three Kingdoms : Alias update
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What changed
- Maps
- Balance
- Gameplay
- UI and audio
- Events
- Performance
Three Kingdoms : Alias changes
v0.3.0 Demo Update
Han Court and Imperial Edicts
The Han court now acts as a separate political axis on the map. Its seat is shown with map markers and city ribbons, starting from Luoyang, making it easier to see which faction holds the emperor.
The enthroning faction that holds the court can use edicts to offer titles to other factions, or demand resources, officer transfers, and occupation of specific cities. Edicts are not simple notifications: acceptance chance, requirements, and outcomes all matter.
The emperor can refuse an edict proposal from the enthroning ruler. The enthroning ruler may ignore that refusal and force it through, but doing so damages Han authority and their own reputation.
A faction that receives an edict can refuse it, but the ruler's reputation and Han authority will suffer.
The king claim, emperor claim, and abdication systems have been added. The reputation damage and diplomatic risk from claiming kingship, proclaiming emperorship, or accepting abdication now depend on Han authority at the time.
The enthroning ruler can use the Imperial Relocation action to move the seat of the Han court. Doing so lowers Han authority.
Luoyang has been removed from the starting-city pool.
You can press the reputation button on the ruler portrait on the right side to review reputation change history.
Titles and General Ranks
The Han emperor can grant titles to rulers. Receiving a title unlocks general ranks that can be granted to subordinate officers.
If there is an enthroning ruler, non-enthroning rulers can request a title grant from the emperor.
General ranks used to unlock based on city count alone. They are now divided between ranks unlocked by city count and ranks unlocked by imperial title.
Battlefield Relationship Recognition and Real-Name Reveals
Officers who like or hate each other can now recognize and call out to each other on the battlefield.
If those officers are still using aliases when they recognize each other, their true names are revealed.
Officer Collections
Added 24 Officer Collection events. When officers tied by historical relationships or famous groupings gather in the same faction, a collection event can trigger.
Collections grant faction-management rewards. Depending on the collection, rewards can include gold, food, permanent AP increases, real-name certificates, command cap, siege defense, upkeep discounts, and fixed loyalty floors for officers.
Late-Game Institutions and Surrender Recommendation
Medical Research can extend the lifespan of all officers in your faction.
Researching the Pacification Decree unlocks faction-level surrender recommendations. Reputation and the city-count difference between the two factions affect the chance of success.
Battle and Turn-Flow Stability
Fixed turn-flow edge cases around player battles, defense choices, messenger arrivals, traveler returns, battle waiting queues, and pending command cleanup.
Improved siege battles so units are less likely to compress into one point or slide toward the outer wall before and after a gate breaks. Movement flow has been adjusted so gate breaches look more natural.
Deployed, transporting, and in-battle troops now count toward monthly food consumption and upkeep. Troops in the field are now reflected as a burden on the faction economy.
Thank you for playing. Your feedback continues to shape the next updates.
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Source
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