HomeGamesUpdatesPricingMethodology
Steam News12 November 20169y ago

Making To Azimuth: Item inspection (and cool elevators)

Please note this post is about To Azimuth, not Three Fourths Home. To Azimuth is the upcoming 2017 project from [bracket]games.

Full notes

Full Three Fourths Home: Extended Edition update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition0 changes0 removals
  • Server
addedPlease note this post is about To Azimuth, not Three Fourths Home. To Azimuth is the upcoming 2017 project from [bracket]games. We hope if you enjoyed Three Fourths Home, you will also be interested in following the progress we're making with To Azimuth (and will also enjoy it when it's released!). Hey everyone. We're back with another post, this time to take a closer look at how we handle looking closely at objects and items that can be interacted with in the game. So let's, um, take a look. Closely. To allow close inspection of objects, especially those that need to be read, we use a sort of split-screen camera. In this particular instance, the player checks a document. As you can see, interacting with the document causes it to slide smoothly into the active screen view, allowing its contents to be easily checked. This zooming-in technique also allows for further interaction with some objects. In the example below, it's an elevator control panel. As the player rides the lift, it also neatly demonstrates the system of on-the-fly room generation used in To Azimuth. As gaming elevators go, we think this looks pretty cool. Thanks for stopping by. If you haven't already - and if you like the look of the game - don't forget to add To Azimuth to your wishlist. Until next time. Matt http://store.steampowered.com/app/404380

Three Fourths Home: Extended Edition changes

addedPlease note this post is about To Azimuth, not Three Fourths Home. To Azimuth is the upcoming 2017 project from [bracket]games. We hope if you enjoyed Three Fourths Home, you will also be interested in following the progress we're making with To Azimuth (and will also enjoy it when it's released!). Hey everyone. We're back with another post, this time to take a closer look at how we handle looking closely at objects and items that can be interacted with in the game. So let's, um, take a look. Closely. To allow close inspection of objects, especially those that need to be read, we use a sort of split-screen camera. In this particular instance, the player checks a document. As you can see, interacting with the document causes it to slide smoothly into the active screen view, allowing its contents to be easily checked. This zooming-in technique also allows for further interaction with some objects. In the example below, it's an elevator control panel. As the player rides the lift, it also neatly demonstrates the system of on-the-fly room generation used in To Azimuth. As gaming elevators go, we think this looks pretty cool. Thanks for stopping by. If you haven't already - and if you like the look of the game - don't forget to add To Azimuth to your wishlist. Until next time. Matt http://store.steampowered.com/app/404380

Please note this post is about To Azimuth, not Three Fourths Home. To Azimuth is the upcoming 2017 project from [bracket]games. We hope if you enjoyed Three Fourths Home, you will also be interested in following the progress we're making with To Azimuth (and will also enjoy it when it's released!). Hey everyone. We're back with another post, this time to take a closer look at how we handle looking closely at objects and items that can be interacted with in the game. So let's, um, take a look. Closely. To allow close inspection of objects, especially those that need to be read, we use a sort of split-screen camera. In this particular instance, the player checks a document. As you can see, interacting with the document causes it to slide smoothly into the active screen view, allowing its contents to be easily checked. This zooming-in technique also allows for further interaction with some objects. In the example below, it's an elevator control panel. As the player rides the lift, it also neatly demonstrates the system of on-the-fly room generation used in To Azimuth. As gaming elevators go, we think this looks pretty cool. Thanks for stopping by. If you haven't already - and if you like the look of the game - don't forget to add To Azimuth to your wishlist. Until next time. Matt http://store.steampowered.com/app/404380

Source

Steam News / 12 November 2016

Open original post

Changelog.gg summarizes and formats this update. How we read updates.