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Steam News19 October 20169y ago

Quick look at the lighting in To Azimuth

Please note this post is about To Azimuth, not Three Fourths Home. To Azimuth is the upcoming 2017 project from [bracket]games.

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Full Three Fourths Home: Extended Edition update

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What changed

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changedPlease note this post is about To Azimuth, not Three Fourths Home. To Azimuth is the upcoming 2017 project from [bracket]games. We hope if you enjoyed Three Fourths Home, you will also be interested in following the progress we're making with To Azimuth (and will also enjoy it when it's released!). Hey everyone. Another post! This time we wanted to share with you a little info on the lighting in To Azimuth. In the game's larger areas, lights brighten and dim based on the camera's location. In addition to providing a surreal aesthetic/feeling, this method also allows for more 'real-time' lighting without absolutely crippling performance. The lighting is heavily influenced by stage lighting, allowing changes to lights in real-time that are not quite 'realistic', but instead provide a somewhat surreal and stage-like quality. Between inside and outside areas, ambient lighting composition may change. Hope this has been enlightening for you. Until next time. Matt http://store.steampowered.com/app/404380

Three Fourths Home: Extended Edition changes

changedPlease note this post is about To Azimuth, not Three Fourths Home. To Azimuth is the upcoming 2017 project from [bracket]games. We hope if you enjoyed Three Fourths Home, you will also be interested in following the progress we're making with To Azimuth (and will also enjoy it when it's released!). Hey everyone. Another post! This time we wanted to share with you a little info on the lighting in To Azimuth. In the game's larger areas, lights brighten and dim based on the camera's location. In addition to providing a surreal aesthetic/feeling, this method also allows for more 'real-time' lighting without absolutely crippling performance. The lighting is heavily influenced by stage lighting, allowing changes to lights in real-time that are not quite 'realistic', but instead provide a somewhat surreal and stage-like quality. Between inside and outside areas, ambient lighting composition may change. Hope this has been enlightening for you. Until next time. Matt http://store.steampowered.com/app/404380

Please note this post is about To Azimuth, not Three Fourths Home. To Azimuth is the upcoming 2017 project from [bracket]games. We hope if you enjoyed Three Fourths Home, you will also be interested in following the progress we're making with To Azimuth (and will also enjoy it when it's released!). Hey everyone. Another post! This time we wanted to share with you a little info on the lighting in To Azimuth. In the game's larger areas, lights brighten and dim based on the camera's location. In addition to providing a surreal aesthetic/feeling, this method also allows for more 'real-time' lighting without absolutely crippling performance. The lighting is heavily influenced by stage lighting, allowing changes to lights in real-time that are not quite 'realistic', but instead provide a somewhat surreal and stage-like quality. Between inside and outside areas, ambient lighting composition may change. Hope this has been enlightening for you. Until next time. Matt http://store.steampowered.com/app/404380

Source

Steam News / 19 October 2016

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