Full notes
Full ThreatGEN: Red vs. Blue update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Security
- UI and audio
- Fixes
- Events
ThreatGEN: Red vs. Blue changes
Update 1.2 introduces the highly anticipated single player mode as well as several feature updates and bug fixes:
Added resource cost display to the action tree (action menu) buttons
Made vulnerability remediation targeted (asset specific)
Made incident response targeted (asset specific)
Increased the length of time that the remote user stays "logged in"
Updated the targeting visual to an animated target rather than just turning the asset green
Added an alert sound when it is your turn
Updated how SIEM/IDS Sensors behave when discovered as being controlled or denied. Once they are discovered, they stay discovered
Made the "grayed out" more obvious for the "end turn" and "+" buttons
Mute button now mutes all sound and not just the background music
The yellow "+" button no longer shows on action buttons (in the action tree) if they are not available to play
Adjusted the prerequisite for system hardening
Added "A.I. Behavior Setting" (starting seed) in settings, which controls the random number generator for the games initial starting configuration (vulnerability placement). This ensures that groups of teams start with the same configuration for training and events
Tightened up game mechanics for DoS, making sure that a denied asset overrides any other abilities/actions on that asset until the DoS is cleared
Player will now lose money each turn that they have an asset in a denied state
Added a "negative milestone" that lets the player know of the new denied asset penalty
Fixed pivoting issues related to social engineering as well as the remote user
Fixed a bug related to firewall visibility when port scanning in certain zones
Fixed a bug where successful social engineering wasn't making some assets visible upon compromise
Fixed game restart sync bug in internet games
Fixed a bug that allowed players to end their turn when it wasn't their turn (breaking the game)
Fixed games not reporting to the leaderboard (live events only)
Fixed "play for score" win condition not working properly
Fixed turn timer reset issues
Fixed remote user behavior bug (consistency between red team and blue team)
Fixed bug that allowed players to play actions from the action tree when it is not their turn
Fixed re-targeting bug (selecting a target, removing it, then re-selecting it caused scan to return "unsuccessful")
Fixed a bug that caused the action cards to get out of sync
Fixed "code review" bug that wasn't actually finding vulnerabilities, it was just buffing overall defense
Fixed a bug that never allowed the yellow shield to show over the Radio 2 asset (for blue team)
Various minor visual and audio tweaks
Source
Changelog.gg summarizes and formats this update. How we read updates.
