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Steam News10 October 20223y ago

1.10.3 Release Notes

While we prepare for our big 1.11 release, we have been working diligently on regular fixes and minor upgrades! Version 1.10.

Full notes

Full ThreatGEN: Red vs. Blue update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions0 changes0 removals
  • UI and audio
  • Security
addedRVB1-1037 Typo in "PNL dropped to 25%" notification • RVB1-1034 Malicious USB Created notification text still has the old location listed (as next to the end turn button) • RVB1-1030 SCADA HMI on MFG should have the IP address of the field zone after segmentation • RVB1-1026 ICS Security Monitoring doesn't monitor switches when played before segmentation • RVB1-1024 Password Attack doesn't contribute to 10 hack bonus • RVB1-1022 Weak Password and Default Credentials vulns sometimes show up with the "no patch available yet" state • RVB1-1017 RT AI actions shouldn't know which unknown assets to target • RVB1-1015 AI Crack Ransomware Key action is still targeted • RVB1-1011 Missing localization text in the disconnect message whenever RT leaves online multiplayer games • RVB1-1010 No message about the other player exiting the game is being displayed in online multiplayer games • RVB1-1003 Hire New Staff can't be stacked using the action tree and the action toolbar • RVB1-1002 Physical Security skill not considered for RT change location actions • RVB1-1000 Crack Ransomware Key is targeted, yet it unlocks every locked device on the map if it succeeds • RVB1-998 Vulnerability Assessment, Penetration Test, Internal Vulnerability Assessment and Internal Penetration Test finish successfully in IR mode • RVB1-995 IR mode can be deactivated with disconnected assets if they are disconnected earlier than the Deactivate IR action is used within the same turn • RVB1-988 Need to mute SFX during scenario loading • RVB1-985 Missing click sound effects • RVB1-984 Victory music is played after RT gives up in a singleplayer game • RVB1-979 Fix Budget Defender Milestone • RVB1-909 Old password dialogue pops up when the game can't contact the server (start screen)
addedRVB1-1036 Update scenario scene loading graphics • RVB1-1035 Add PnL and Ransomware notifications to the general levels • RVB1-1023 Turn off passive revenue recovery while in IR mode • RVB1-1020 Account-based game parameters from global-based • RVB1-1012 Add 16:10 Aspect Ratio Support in Game Scene (via “I” and “+” buttons switch) • RVB1-1009 TTX Scenario-specific mission text • RVB1-1008 RT AI Profile: PnL • RVB1-1007 RT AI Profile: Email • RVB1-1006 RT AI Profile: General Social Engineering • RVB1-1005 RT AI Profile: Cyber • RVB1-1004 RT AI Profile: Physical • RVB1-996 Set RT resource cost of End Campaign to 0 • RVB1-994 Enable the Hire New Staff action to be used multiple times within the same turn • RVB1-991 Add controlled assets to restore points • RVB1-990 Hide score during scenarios • RVB1-978 Remove "Outdated Software" Vulnerability • RVB1-977 Make the game start in Network View by default • RVB1-972 Add RT control cleared win condition to scenario dialogue • RVB1-969 Change RT minimum point requirement to 1 • RVB1-935 Allow for notifications to trigger based on PnL value • RVB1-923 Update the "Upgrade Rig" and "Recruit Hackers" actions (resource costs) • RVB1-876 Implement ability to have different exploitation difficulty per vuln • RVB1-858 Show undiscovered vulns in different color at end of game • RVB1-794 Design and implement a better, more human-readable way to display endgame reports (HTML options added) • Wiki updates to descriptions

ThreatGEN: Red vs. Blue changes

addedRVB1-1037 Typo in "PNL dropped to 25%" notification • RVB1-1034 Malicious USB Created notification text still has the old location listed (as next to the end turn button) • RVB1-1030 SCADA HMI on MFG should have the IP address of the field zone after segmentation • RVB1-1026 ICS Security Monitoring doesn't monitor switches when played before segmentation • RVB1-1024 Password Attack doesn't contribute to 10 hack bonus • RVB1-1022 Weak Password and Default Credentials vulns sometimes show up with the "no patch available yet" state • RVB1-1017 RT AI actions shouldn't know which unknown assets to target • RVB1-1015 AI Crack Ransomware Key action is still targeted • RVB1-1011 Missing localization text in the disconnect message whenever RT leaves online multiplayer games • RVB1-1010 No message about the other player exiting the game is being displayed in online multiplayer games • RVB1-1003 Hire New Staff can't be stacked using the action tree and the action toolbar • RVB1-1002 Physical Security skill not considered for RT change location actions • RVB1-1000 Crack Ransomware Key is targeted, yet it unlocks every locked device on the map if it succeeds • RVB1-998 Vulnerability Assessment, Penetration Test, Internal Vulnerability Assessment and Internal Penetration Test finish successfully in IR mode • RVB1-995 IR mode can be deactivated with disconnected assets if they are disconnected earlier than the Deactivate IR action is used within the same turn • RVB1-988 Need to mute SFX during scenario loading • RVB1-985 Missing click sound effects • RVB1-984 Victory music is played after RT gives up in a singleplayer game • RVB1-979 Fix Budget Defender Milestone • RVB1-909 Old password dialogue pops up when the game can't contact the server (start screen)
addedRVB1-1036 Update scenario scene loading graphics • RVB1-1035 Add PnL and Ransomware notifications to the general levels • RVB1-1023 Turn off passive revenue recovery while in IR mode • RVB1-1020 Account-based game parameters from global-based • RVB1-1012 Add 16:10 Aspect Ratio Support in Game Scene (via “I” and “+” buttons switch) • RVB1-1009 TTX Scenario-specific mission text • RVB1-1008 RT AI Profile: PnL • RVB1-1007 RT AI Profile: Email • RVB1-1006 RT AI Profile: General Social Engineering • RVB1-1005 RT AI Profile: Cyber • RVB1-1004 RT AI Profile: Physical • RVB1-996 Set RT resource cost of End Campaign to 0 • RVB1-994 Enable the Hire New Staff action to be used multiple times within the same turn • RVB1-991 Add controlled assets to restore points • RVB1-990 Hide score during scenarios • RVB1-978 Remove "Outdated Software" Vulnerability • RVB1-977 Make the game start in Network View by default • RVB1-972 Add RT control cleared win condition to scenario dialogue • RVB1-969 Change RT minimum point requirement to 1 • RVB1-935 Allow for notifications to trigger based on PnL value • RVB1-923 Update the "Upgrade Rig" and "Recruit Hackers" actions (resource costs) • RVB1-876 Implement ability to have different exploitation difficulty per vuln • RVB1-858 Show undiscovered vulns in different color at end of game • RVB1-794 Design and implement a better, more human-readable way to display endgame reports (HTML options added) • Wiki updates to descriptions

While we prepare for our big 1.11 release, we have been working diligently on regular fixes and minor upgrades!

Version 1.10.3 Release Notes

Fixes

  • RVB1-1037 Typo in "PNL dropped to 25%" notification • RVB1-1034 Malicious USB Created notification text still has the old location listed (as next to the end turn button) • RVB1-1030 SCADA HMI on MFG should have the IP address of the field zone after segmentation • RVB1-1026 ICS Security Monitoring doesn't monitor switches when played before segmentation • RVB1-1024 Password Attack doesn't contribute to 10 hack bonus • RVB1-1022 Weak Password and Default Credentials vulns sometimes show up with the "no patch available yet" state • RVB1-1017 RT AI actions shouldn't know which unknown assets to target • RVB1-1015 AI Crack Ransomware Key action is still targeted • RVB1-1011 Missing localization text in the disconnect message whenever RT leaves online multiplayer games • RVB1-1010 No message about the other player exiting the game is being displayed in online multiplayer games • RVB1-1003 Hire New Staff can't be stacked using the action tree and the action toolbar • RVB1-1002 Physical Security skill not considered for RT change location actions • RVB1-1000 Crack Ransomware Key is targeted, yet it unlocks every locked device on the map if it succeeds • RVB1-998 Vulnerability Assessment, Penetration Test, Internal Vulnerability Assessment and Internal Penetration Test finish successfully in IR mode • RVB1-995 IR mode can be deactivated with disconnected assets if they are disconnected earlier than the Deactivate IR action is used within the same turn • RVB1-988 Need to mute SFX during scenario loading • RVB1-985 Missing click sound effects • RVB1-984 Victory music is played after RT gives up in a singleplayer game • RVB1-979 Fix Budget Defender Milestone • RVB1-909 Old password dialogue pops up when the game can't contact the server (start screen)

Features and Upgrades

  • RVB1-1036 Update scenario scene loading graphics • RVB1-1035 Add PnL and Ransomware notifications to the general levels • RVB1-1023 Turn off passive revenue recovery while in IR mode • RVB1-1020 Account-based game parameters from global-based • RVB1-1012 Add 16:10 Aspect Ratio Support in Game Scene (via “I” and “+” buttons switch) • RVB1-1009 TTX Scenario-specific mission text • RVB1-1008 RT AI Profile: PnL • RVB1-1007 RT AI Profile: Email • RVB1-1006 RT AI Profile: General Social Engineering • RVB1-1005 RT AI Profile: Cyber • RVB1-1004 RT AI Profile: Physical • RVB1-996 Set RT resource cost of End Campaign to 0 • RVB1-994 Enable the Hire New Staff action to be used multiple times within the same turn • RVB1-991 Add controlled assets to restore points • RVB1-990 Hide score during scenarios • RVB1-978 Remove "Outdated Software" Vulnerability • RVB1-977 Make the game start in Network View by default • RVB1-972 Add RT control cleared win condition to scenario dialogue • RVB1-969 Change RT minimum point requirement to 1 • RVB1-935 Allow for notifications to trigger based on PnL value • RVB1-923 Update the "Upgrade Rig" and "Recruit Hackers" actions (resource costs) • RVB1-876 Implement ability to have different exploitation difficulty per vuln • RVB1-858 Show undiscovered vulns in different color at end of game • RVB1-794 Design and implement a better, more human-readable way to display endgame reports (HTML options added) • Wiki updates to descriptions

Source

Steam News / 10 October 2022

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