We’re planning to release our game soon, but we thought it would be a good idea to share the story of our war with people from other countries as well.
Full notes
Full Threads of War update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes0 additions3 changes1 removal
UI and audio
Gameplay
changedWe’re planning to release our game soon, but we thought it would be a good idea to share the story of our war with people from other countries as well. So, if you’re fluent in another language and would like to help with the translation - we’d be truly grateful.
changedBut we’d also welcome help with other languages.
changedThere isn’t a huge amount of text. However, a strong command of the language is important, as some dialogues need to convey a stylised “archaic” tone (for instance, a Cossack describing enemy tanks in the way he sees them).
removedIf you can help, please write to andrey.kostyushko @ gmail.com (remove the spaces around the @).
Threads of War changes
changedWe’re planning to release our game soon, but we thought it would be a good idea to share the story of our war with people from other countries as well. So, if you’re fluent in another language and would like to help with the translation - we’d be truly grateful.
changedBut we’d also welcome help with other languages.
changedThere isn’t a huge amount of text. However, a strong command of the language is important, as some dialogues need to convey a stylised “archaic” tone (for instance, a Cossack describing enemy tanks in the way he sees them).
removedIf you can help, please write to andrey.kostyushko @ gmail.com (remove the spaces around the @).
We’re planning to release our game soon, but we thought it would be a good idea to share the story of our war with people from other countries as well. So, if you’re fluent in another language and would like to help with the translation - we’d be truly grateful.
We're especially looking for translations into:
Polish
German
French
But we’d also welcome help with other languages.
There isn’t a huge amount of text. However, a strong command of the language is important, as some dialogues need to convey a stylised “archaic” tone (for instance, a Cossack describing enemy tanks in the way he sees them).
As a thank-you, we’ll include your name in the credits and provide two game keys.
If you can help, please write to andrey.kostyushko @ gmail.com (remove the spaces around the @).