Full notes
Full Threadline update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Store
- Events
- Balance
- UI and audio
New Features - Introduced a full Sphere Tier progression system based on your all‑time high score - Six unique Sphere skins (Tier 0–5), each becoming more polished and premium as you climb - Automatic tier unlocks every 100 points, giving players a clear sense of progression - Dynamic energy colour transitions (green → red) now fully compatible with all new skins
Visual Improvements - Refined sphere materials across all tiers for a cleaner, more premium look - Improved metallic shine on higher tiers to enhance the feeling of mastery - Enhanced lighting and reflections to better support metallic surfaces - Rare golden obstacle updated with a new shimmer and fresnel effect for improved clarity and reward feedback - Adjusted obstacle colours for faster recognition during high‑speed gameplay — orange obstacles are now deeper and more distinct
Gameplay & Balance - Light‑blue obstacles (no‑shrink required) now behave correctly in all edge cases — collision issues fully resolved - Light‑blue obstacle spawn rate slightly increased to improve pacing and variety
System & Stability - Fixed an issue where the game failed to start for some players using exclusive fullscreen mode - Display settings stabilised to prevent future startup failures - Added a working VSync toggle to the settings menu, allowing players to enable or disable vertical sync as needed
Future‑Facing - Foundation laid for unlock notifications in the Game Over screen (coming in a future patch) - Early groundwork for a cosmetic/shop system, allowing players to select older sphere skins if they prefer
Source
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