Full notes
Full Threadline update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
Threadline changes
Extended the leaderboard to display more players. - Adjusted the light blue sphere growth threshold to prevent unfair collisions in tight gaps. - Minor polish and stability improvements. - A new obstacle colour has been added to improve readability and smooth out the difficulty curve between existing sizes. - This change makes mid‑range obstacles easier to read and gives players a clearer sense of progression as speed increases. - Recovering from an empty energy bar now restores 50% energy (up from 20%). - This introduces a new strategic layer — players can intentionally dip low and recover at the right moment, but timing remains crucial. - Added tracking and display for the new Orange obstacle stat. - Updated Game Instance, SaveGame, and UI widgets to support the new obstacle tier. - Cleaned up save logic so the game now saves once per run, improving stability and performance. - Steam Stats updated to support new obstacle types and improved stat accuracy. - Adjusted colour ranges to make obstacle sizes more visually intuitive. - Minor balance and readability improvements across several obstacle types. - General code and Blueprint cleanup for smoother long‑term development.
Source
Changelog.gg summarizes and formats this update. How we read updates.
