What changed
0 fixes2 additions2 changes0 removals
addedRelease Notes (ver 0.5.33)Overview Introduced a version number for the dungeon generation logic. Added a menu option to replay the tutorial dungeon. Removed level-ups within dungeons. Various bug fixes.
changed1.Previously, dungeons generated with different versions of the application were inaccessible. As a result, once the application was updated, players could no longer play dungeons shown in previously published videos. Since frequent application updates are expected in the future, we have separated the application version from the dungeon generation logic version.
added2.Until now, the tutorial could only be played once. However, as some players may want to review the tutorial, we have added an option in the main menu that allows players to replay it.
changed3.Previously, defeating enemies in dungeons granted experience points, leading to level-ups that improved basic stats. However, leveling up within dungeons was somewhat unclear and, more importantly, could undermine the game’s core mechanic of managing items within dungeons. To address this, we have removed level-ups within dungeons. Instead, some stats can now be improved by using SP (Spirit Points), which are earned by completing dungeon runs, in the Status tab of the main menu.
Thousands of Heroes changes
addedOverview Introduced a version number for the dungeon generation logic. Added a menu option to replay the tutorial dungeon. Removed level-ups within dungeons. Various bug fixes.
changedPreviously, dungeons generated with different versions of the application were inaccessible. As a result, once the application was updated, players could no longer play dungeons shown in previously published videos. Since frequent application updates are expected in the future, we have separated the application version from the dungeon generation logic version.
addedUntil now, the tutorial could only be played once. However, as some players may want to review the tutorial, we have added an option in the main menu that allows players to replay it.
changedPreviously, defeating enemies in dungeons granted experience points, leading to level-ups that improved basic stats. However, leveling up within dungeons was somewhat unclear and, more importantly, could undermine the game’s core mechanic of managing items within dungeons. To address this, we have removed level-ups within dungeons. Instead, some stats can now be improved by using SP (Spirit Points), which are earned by completing dungeon runs, in the Status tab of the main menu.
Release Notes (ver 0.5.33)
Overview Introduced a version number for the dungeon generation logic. Added a menu option to replay the tutorial dungeon. Removed level-ups within dungeons. Various bug fixes.
Details
1.
Previously, dungeons generated with different versions of the application were inaccessible. As a result, once the application was updated, players could no longer play dungeons shown in previously published videos. Since frequent application updates are expected in the future, we have separated the application version from the dungeon generation logic version.
2.
Until now, the tutorial could only be played once. However, as some players may want to review the tutorial, we have added an option in the main menu that allows players to replay it.
3.
Previously, defeating enemies in dungeons granted experience points, leading to level-ups that improved basic stats. However, leveling up within dungeons was somewhat unclear and, more importantly, could undermine the game’s core mechanic of managing items within dungeons. To address this, we have removed level-ups within dungeons. Instead, some stats can now be improved by using SP (Spirit Points), which are earned by completing dungeon runs, in the Status tab of the main menu.