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Steam News6 December 20256mo ago

Weekly Update! More Bug Fixing & Polish

Hey Everyone! First of all a huge thank you to everyone who has played Those Who Dwell so far and taken the time to share feedback and report issues.

In this update7

Full notes

Full Those Who Dwell update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey Everyone! First of all a huge thank you to everyone who has played Those Who Dwell so far and taken the time to share feedback and report issues. As a solo developer, your feedback, bug reports, and suggestions directly shape every update. This game genuinely wouldn’t be improving at the speed it is without you.

What changed

18 fixes3 additions7 changes5 removals
  • Performance
  • Fixes
  • Gameplay
  • UI and audio
changedThis week’s update is heavily focused on bug fixing, performance improvements, and polishing multiple late-game areas and endings. Here’s everything included so far:
changedPerformance & Lighting ImprovementsGeneral lighting updates across multiple levels
changedPerformance & Lighting ImprovementsPerformance optimisations, especially on Levels 9 & 10
fixedPerformance & Lighting ImprovementsFixed volumetric light orbs appearing incorrectly in some areas
changedPerformance & Lighting ImprovementsReduced the glow intensity of spirit memories
fixedPerformance & Lighting ImprovementsFixed floating rocks in several locations

Those Who Dwell changes

changedThis week’s update is heavily focused on bug fixing, performance improvements, and polishing multiple late-game areas and endings. Here’s everything included so far:
changedGeneral lighting updates across multiple levels
changedPerformance optimisations, especially on Levels 9 & 10
fixedFixed volumetric light orbs appearing incorrectly in some areas
changedReduced the glow intensity of spirit memories

This week’s update is heavily focused on bug fixing, performance improvements, and polishing multiple late-game areas and endings. Here’s everything included so far:

Performance & Lighting Improvements

  • General lighting updates across multiple levels

  • Performance optimisations, especially on Levels 9 & 10

  • Fixed volumetric light orbs appearing incorrectly in some areas

  • Reduced the glow intensity of spirit memories

  • Fixed floating rocks in several locations

Progression & Soft-Lock Fixes

  • Fixed a progression blocker after Level 8

  • Fixed a progression blocker after Level 9

  • Fixed an issue where wood and nails were not required to progress after Level 3

  • Fixed the puzzle door bug in Level 10

  • Fixed a bug that prevented rekindling the final light in Level 10 when out of light

  • Disabled “Continue” on the Main Menu after returning there from an Ending

  • Fixed the Ending epilogues being swapped

Puzzle, Shrine & Totem Updates

  • Removed the secondary interaction from shrine totems

  • Fixed a bug where you could place a totem but still be holding one

  • Disabled interaction with the lockbox in Level 5 after it’s opened

  • Polished the candle stairway puzzle in Level 5

  • Added a door rumble, screen shake & sound when completing puzzles in Levels 7, 8 & 9

  • Reduced the amount of light taken when offering to shrines by 50%

  • Improved the chalk interaction in Level 10 to be clearer and more forgiving

Controls, UI & Input Fixes

  • Fixed a major bug where pressing A/Interact after pausing could return you to the Main Menu

  • Changed running input from gamepad stick hold → trigger hold

  • Fixed interaction prompts sticking on the screen

  • Fixed the secondary prompt option missing correct gamepad input

  • Disabled decals appearing on held items

Visual Polish & Level Fixes

  • Made the cave painting more visible in Level 3

  • Fixed a visual level gap in Level 2

  • Fixed the hard-hat scaling in Level 2

  • Polished paper notes to be easier to spot in certain levels

  • Removed hint text from wooden boards after Level 1, since the crowbar is already obtained

  • Added another oil interactable at the end of Level 4

  • Fixed being unable to collect oil after the “I can’t hold anymore” message

  • Polished various late-game visual moments and all endings

Coming Very Soon

Before the next weeks update, I’ll also be adding:

  • A Level Select option on the Main Menu for players who have already completed the game and want to revisit specific chapters

  • More in-game context and storytelling for the cave paintings

Thank You & Keep the Feedback Coming

Bug fixing, optimisation, and polishing is still ongoing and constant, and it’s all been driven directly by player feedback. A massive thank you to everyone who has played so far and shared their thoughts!

If you haven’t already:

  • Feel free to leave feedback in the Steam Discussions

  • Let me know what you love and what you hate

  • And if you enjoy the game, please consider leaving a Steam review as it makes a huge difference for small indie developers like myself.

More updates soon. — Luke

Source

Steam News / 6 December 2025

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