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Steam News8 November 20196y ago

Patch v. 1.12

Patch v. 1.12 Bugs: - Nuchal: player now stops playing Anxiety sounds after 'collapsing lungs' (this was the intended behavior, but apparently didn't work properly) 'Event Pickups' (postal notes etc.

Full notes

Full This Strange Realm Of Mine update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix7 additions2 changes1 removal
  • UI and audio
  • Events
  • Gameplay
  • Balance
  • Compatibility
  • Performance
changedPatch v. 1.12Nuchal: player now stops playing Anxiety sounds after 'collapsing lungs' (this was the intended behavior, but apparently didn't work properly)
addedPatch v. 1.12'Event Pickups' (postal notes etc.) now have bigger pickup trigger (was a bug related to this) -
removedPatch v. 1.12Dejavu: Fake 'Game Over' text had Blood background disabled for some reason
fixedPatch v. 1.12Removed weapon sprite as default when loading levels (else you see player unequip torch at start) - Fixed a lighter background to some poems in the Poem Book (black text got lighter background for readability) - New 'Hurt' visualization (not just linear graying) Goes gray after 50% HP and higher Contrast - Spelling: Main Menu New Game Popup (re-worded and fixed "it's" to "its") - Spelling: Tavern Ulrich ("contempt" to "content") - "Black Fade-in" now fades out if player pauses the game as well (otherwise pause menu -> darker) - Enemy 'Crawler': Missed often, now fixed - Added "confirm" on Game Over - 'Event Pickups' (postal notes etc.) can now be exited with ESC - Added "Pickup" to 'Event Pickups' (postal notes etc.) - Crosshair now centered (was a bit dropped down before, by design) Bugs caused: player to shoot slighly above target when "zoomed"
changedPatch v. 1.12Feed Me Drown Me: Updated Meat and Steak Count to better represent the players goal - Feed Me Drown Me: updated ovens trigger range a bit - Feed Me Drown Me: The wine cannon now stops shooting (breaks down) when player is done filling the wine barrel - Losing Control: Cultist have bigger head hitbox - Losing Control: Sniper range increased (was unable to hit targets way back) - Current Events: Floating blocks re-placed to make it easier and more appealing
addedPatch v. 1.12Oneironaut 3 (Strange World): Removed music, now only plays ambience (eery) - Oneironaut 3 (Strange World): New lighting + Fog - Oneironaut 3 (Strange World): New SFX in 'drop' event -

This Strange Realm Of Mine changes

changedNuchal: player now stops playing Anxiety sounds after 'collapsing lungs' (this was the intended behavior, but apparently didn't work properly)
added'Event Pickups' (postal notes etc.) now have bigger pickup trigger (was a bug related to this) -
removedDejavu: Fake 'Game Over' text had Blood background disabled for some reason
fixedRemoved weapon sprite as default when loading levels (else you see player unequip torch at start) - Fixed a lighter background to some poems in the Poem Book (black text got lighter background for readability) - New 'Hurt' visualization (not just linear graying) Goes gray after 50% HP and higher Contrast - Spelling: Main Menu New Game Popup (re-worded and fixed "it's" to "its") - Spelling: Tavern Ulrich ("contempt" to "content") - "Black Fade-in" now fades out if player pauses the game as well (otherwise pause menu -> darker) - Enemy 'Crawler': Missed often, now fixed - Added "confirm" on Game Over - 'Event Pickups' (postal notes etc.) can now be exited with ESC - Added "Pickup" to 'Event Pickups' (postal notes etc.) - Crosshair now centered (was a bit dropped down before, by design) Bugs caused: player to shoot slighly above target when "zoomed"
changedFeed Me Drown Me: Updated Meat and Steak Count to better represent the players goal - Feed Me Drown Me: updated ovens trigger range a bit - Feed Me Drown Me: The wine cannon now stops shooting (breaks down) when player is done filling the wine barrel - Losing Control: Cultist have bigger head hitbox - Losing Control: Sniper range increased (was unable to hit targets way back) - Current Events: Floating blocks re-placed to make it easier and more appealing

Patch v. 1.12

Bugs:

-

Nuchal: player now stops playing Anxiety sounds after 'collapsing lungs' (this was the intended behavior, but apparently didn't work properly)

  • 'Event Pickups' (postal notes etc.) now have bigger pickup trigger (was a bug related to this) -

Dejavu: Fake 'Game Over' text had Blood background disabled for some reason

  • Oneironaut (ship): Player won't be pushed away while locked in "fixing pipes mode"

Fixes:

  • Removed weapon sprite as default when loading levels (else you see player unequip torch at start) - Fixed a lighter background to some poems in the Poem Book (black text got lighter background for readability) - New 'Hurt' visualization (not just linear graying) Goes gray after 50% HP and higher Contrast - Spelling: Main Menu New Game Popup (re-worded and fixed "it's" to "its") - Spelling: Tavern Ulrich ("contempt" to "content") - "Black Fade-in" now fades out if player pauses the game as well (otherwise pause menu -> darker) - Enemy 'Crawler': Missed often, now fixed - Added "confirm" on Game Over - 'Event Pickups' (postal notes etc.) can now be exited with ESC - Added "Pickup" to 'Event Pickups' (postal notes etc.) - Crosshair now centered (was a bit dropped down before, by design) Bugs caused: player to shoot slighly above target when "zoomed"

Level Specific:

  • Feed Me Drown MeUpdated Meat and Steak Count to better represent the players goal - Feed Me Drown Me: updated ovens trigger range a bit - Feed Me Drown Me: The wine cannon now stops shooting (breaks down) when player is done filling the wine barrel - Losing Control: Cultist have bigger head hitbox - Losing Control: Sniper range increased (was unable to hit targets way back) - Current Events: Floating blocks re-placed to make it easier and more appealing
  • Oneironaut 3 (Strange World)Removed music, now only plays ambience (eery) - Oneironaut 3 (Strange World): New lighting + Fog - Oneironaut 3 (Strange World): New SFX in 'drop' event -

Asylum: Sfx for Locked door. New Sfx for roof opening. Sfx for door pushed

-

Asylum: Tweaked Roof Opening, slower and with new sound for better effect

  • Unexpected: Doggo now has a "received bunny" sprite

Other:

  • Updated "intro text" with sub context (enclosed universe) - Updated 'Splash Screen' with new vectorized Doomster (Entertainment) Logo - Updated Poem "Oneironaut 1" to a new version, to better explain the story (old one is removed) (In Poem book: D's Poems: 23/32)

Small Update Patches:

  • 9th November 2019bigger exit trigger in Current Events (Low FPS could miss the trigger) - 12th November 2019: moved player "use" trigger up a bit (with new crosshair pos) - 12th November 2019: hide crosshair in dialogue

Source

Steam News / 8 November 2019

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