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Steam News29 July 20196y ago

Update v. 1.1 Out now!

PATCH v. 1.1 FEATURES New Special Menu: (after completing the game ) -> Level Select: can select level (achievements disabled) -> Poems: read all unlocked poems so far (both Rat's and D's) - Added new things to the Airs

Full notes

Full This Strange Realm Of Mine update

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What changed

2 fixes2 additions1 change0 removals
  • Gameplay
  • Performance
  • UI and audio
changedFEATURESNew Special Menu: (after completing the game ) -> Level Select: can select level (achievements disabled) -> Poems: read all unlocked poems so far (both Rat's and D's) - Added new things to the Airship level (goats, whale, birds) - New decals for torch, bullet, axe impacts - New Options: -> Anti-nausea = previously set in New Game -> Decal-limit = sets how many bullet / blood decals to be saved in level -> Ultragore = previously set in New Game (after game completion) -> Invert-scroll dir = Direction to cycle weapons with scrollwheel
fixedBUGSFixed a problem with "light puzzle" links flickering on high FPS - Fixed Jack-Daw scale problem when walking - Fixed: Rathugs could sometimes hit themselves when shooting
fixedPOLISHNew Main Menu (logo, cover, layout) - fixed some spelling errors (it's -> its) - Updated airship speed - Updated raft speed to be fps independent in Current Events - Updated light in Current Events, Confronting Discomfort, Feed Me Drown Me, Losing Control. - Updated torch flicker effect - Fixed better hitboxes for enemies - Updated Decal materials (axe, bullet holes) to be affected by light better. - New pulsating light for Exit Portals, Fireplaces - Updated the "Death_P2" (Beginning, floating orbs): -> Fisheye when collecting orbs -> Faster at start > slower the more you grow -> Now attracts other nodes as you grow - Space Shooter: -> Updated speed on player -> Made Asteroides easier to break (-1hp) - Turned down "noise & scratches" in menus - Updated D's: dialogue choice to not force you to pick "God is everything" - Updated Launcher picture - Updated "Pacifist" bird symbol in Pause Menu with titles "Pacifist" or "Warmonger"
addedPERFORMANCEOverall performance update (re-written performance-heavy code) - Removed tree-crown animations - Changed / removed some lights in a few levels - Performance Update in Confronting Discomfort - Brought down shadow distance from 100 to 80 on "Good V-sync" settings - Updated Music-Syncing with new lighter code + much more things (almost complete overhaul of all code and asset loading)
addedOTHEREnding monologue can be stepped forward with mouse button - Lower volume on blood vessel-break in Nuchal - Removed Unity's built-in "hardware analytics" (for crash-reports) (was never active or used, but is completely removed now) - Made the "Dood! That Was Rood!" (Reach The 2nd floor of Confronting Discomfort) Achievement a bit easier - Longer Game Over cooldown (could accidentally insta-skip it) - Made first intro poem skippable (mousclick fast forwards the animation) + probably more, touched up on almost everything :) if new bugs were introduced, report them in the Bug Forum

This Strange Realm Of Mine changes

changedNew Special Menu: (after completing the game ) -> Level Select: can select level (achievements disabled) -> Poems: read all unlocked poems so far (both Rat's and D's) - Added new things to the Airship level (goats, whale, birds) - New decals for torch, bullet, axe impacts - New Options: -> Anti-nausea = previously set in New Game -> Decal-limit = sets how many bullet / blood decals to be saved in level -> Ultragore = previously set in New Game (after game completion) -> Invert-scroll dir = Direction to cycle weapons with scrollwheel
fixedFixed a problem with "light puzzle" links flickering on high FPS - Fixed Jack-Daw scale problem when walking - Fixed: Rathugs could sometimes hit themselves when shooting
fixedNew Main Menu (logo, cover, layout) - fixed some spelling errors (it's -> its) - Updated airship speed - Updated raft speed to be fps independent in Current Events - Updated light in Current Events, Confronting Discomfort, Feed Me Drown Me, Losing Control. - Updated torch flicker effect - Fixed better hitboxes for enemies - Updated Decal materials (axe, bullet holes) to be affected by light better. - New pulsating light for Exit Portals, Fireplaces - Updated the "Death_P2" (Beginning, floating orbs): -> Fisheye when collecting orbs -> Faster at start > slower the more you grow -> Now attracts other nodes as you grow - Space Shooter: -> Updated speed on player -> Made Asteroides easier to break (-1hp) - Turned down "noise & scratches" in menus - Updated D's: dialogue choice to not force you to pick "God is everything" - Updated Launcher picture - Updated "Pacifist" bird symbol in Pause Menu with titles "Pacifist" or "Warmonger"
addedOverall performance update (re-written performance-heavy code) - Removed tree-crown animations - Changed / removed some lights in a few levels - Performance Update in Confronting Discomfort - Brought down shadow distance from 100 to 80 on "Good V-sync" settings - Updated Music-Syncing with new lighter code + much more things (almost complete overhaul of all code and asset loading)
addedEnding monologue can be stepped forward with mouse button - Lower volume on blood vessel-break in Nuchal - Removed Unity's built-in "hardware analytics" (for crash-reports) (was never active or used, but is completely removed now) - Made the "Dood! That Was Rood!" (Reach The 2nd floor of Confronting Discomfort) Achievement a bit easier - Longer Game Over cooldown (could accidentally insta-skip it) - Made first intro poem skippable (mousclick fast forwards the animation) + probably more, touched up on almost everything :) if new bugs were introduced, report them in the Bug Forum

PATCH v. 1.1

FEATURES

  • New Special Menu(after completing the game ) -> Level Select: can select level (achievements disabled) -> Poems: read all unlocked poems so far (both Rat's and D's) - Added new things to the Airship level (goats, whale, birds) - New decals for torch, bullet, axe impacts - New Options: -> Anti-nausea = previously set in New Game -> Decal-limit = sets how many bullet / blood decals to be saved in level -> Ultragore = previously set in New Game (after game completion) -> Invert-scroll dir = Direction to cycle weapons with scrollwheel

BUGS

  • Fixed a problem with "light puzzle" links flickering on high FPS - Fixed Jack-Daw scale problem when walking - Fixed: Rathugs could sometimes hit themselves when shooting

POLISH

  • New Main Menu (logo, cover, layout) - fixed some spelling errors (it's -> its) - Updated airship speed - Updated raft speed to be fps independent in Current Events - Updated light in Current Events, Confronting Discomfort, Feed Me Drown Me, Losing Control. - Updated torch flicker effect - Fixed better hitboxes for enemies - Updated Decal materials (axe, bullet holes) to be affected by light better. - New pulsating light for Exit Portals, Fireplaces - Updated the "Death_P2" (Beginning, floating orbs): -> Fisheye when collecting orbs -> Faster at start > slower the more you grow -> Now attracts other nodes as you grow - Space Shooter: -> Updated speed on player -> Made Asteroides easier to break (-1hp) - Turned down "noise & scratches" in menus - Updated D's: dialogue choice to not force you to pick "God is everything" - Updated Launcher picture - Updated "Pacifist" bird symbol in Pause Menu with titles "Pacifist" or "Warmonger"

  • D changes name to Daniel in final dialogues

PERFORMANCE

  • Overall performance update (re-written performance-heavy code) - Removed tree-crown animations - Changed / removed some lights in a few levels - Performance Update in Confronting Discomfort - Brought down shadow distance from 100 to 80 on "Good V-sync" settings - Updated Music-Syncing with new lighter code + much more things (almost complete overhaul of all code and asset loading)

OTHER

  • Ending monologue can be stepped forward with mouse button - Lower volume on blood vessel-break in Nuchal - Removed Unity's built-in "hardware analytics" (for crash-reports) (was never active or used, but is completely removed now) - Made the "Dood! That Was Rood!" (Reach The 2nd floor of Confronting Discomfort) Achievement a bit easier - Longer Game Over cooldown (could accidentally insta-skip it) - Made first intro poem skippable (mousclick fast forwards the animation) + probably more, touched up on almost everything :) if new bugs were introduced, report them in the Bug Forum

Source

Steam News / 29 July 2019

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