Full notes
Full This Place at the End: An Apocalyptic RPG update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Events
Wanted to get this update out. It adds some much needed tutorials around the map, makes some changes to fishing, mining, and various other tweaks. It also adds the start of my Magic Points (MP)/Stamina Points(SP) system for the classes. The labels still say MP, but hopefully in the next update they'll say SP for physical-based classes.
Right now, physical classes start with a full stamina meter that goes down as they use skills, and they can refill it by using a skill called Rest. Magic classes start with 30% of their total MP, but refill 15% of their total every turn. This represents a natural baseline attunement to the magical leylines around Geodia, and a need to further attune during combat. These numbers (along with all of them, I'm still learning about the complexities of class balancing, especially with 12 different classes) will change by the time I get this thing to 1.0, but that's where they're at for now.
The next update is also going to add a whole bunch of the story content that I have written out. Having to rewrite everything to accommodate RPG Maker text boxes has been a bit of a pain, but I'm working my way through it. And hopefully I can go through the 30 questions again and actually make the response rewards make sense...
Here's a peak at the Elementalist's ultimate, Quad-Elemental Blast. You unlock the skill by activating the charged state for their four elements.
Source
Changelog.gg summarizes and formats this update. How we read updates.
