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Steam News20 February 20264mo ago

Demo Release for Next Fest

So, I wanted to get as much done as I could before Next Fest. There's for sure some bugs (looking at you Fleethare jump distances), but I wanted to get the game out there and let people try it out.

In this update1

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Full This Place at the End: An Apocalyptic RPG update

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What changed

1 fix0 additions0 changes0 removals
  • Fixes
fixedthis game is in active development. This is not a final product, but it's a vertical slice of the systems in my game.This is my first game. Go easy on me. Test it out. I hope you enjoy it. I've put a, kind of ridiculous, amount of time into planning this game. These systems will expand, icons will get corrected, more of the story will get implemented through flavor text, NPC dialogue, and the different in-universe textbooks, I'll find all of the second-person perspective dialogue and replace it with first-person dialogue, all of the classes will get ultimates that consume their fully charged TP bar, numbers and resources will get balanced out, the Warlock will get Skeleton Archers that follow the same system as their other skills, etc.. I'm still working on a lot of things for the game.

This Place at the End: An Apocalyptic RPG changes

fixedThis is my first game. Go easy on me. Test it out. I hope you enjoy it. I've put a, kind of ridiculous, amount of time into planning this game. These systems will expand, icons will get corrected, more of the story will get implemented through flavor text, NPC dialogue, and the different in-universe textbooks, I'll find all of the second-person perspective dialogue and replace it with first-person dialogue, all of the classes will get ultimates that consume their fully charged TP bar, numbers and resources will get balanced out, the Warlock will get Skeleton Archers that follow the same system as their other skills, etc.. I'm still working on a lot of things for the game.

So, I wanted to get as much done as I could before Next Fest. There's for sure some bugs (looking at you Fleethare jump distances), but I wanted to get the game out there and let people try it out. So, please keep in mind,

this game is in active development. This is not a final product, but it's a vertical slice of the systems in my game.

Things will change between now and the full release. This really just covers the starter island for the game, and from here, the actual 30 day timer that matters would start.

This is my first game. Go easy on me. Test it out. I hope you enjoy it. I've put a, kind of ridiculous, amount of time into planning this game. These systems will expand, icons will get corrected, more of the story will get implemented through flavor text, NPC dialogue, and the different in-universe textbooks, I'll find all of the second-person perspective dialogue and replace it with first-person dialogue, all of the classes will get ultimates that consume their fully charged TP bar, numbers and resources will get balanced out, the Warlock will get Skeleton Archers that follow the same system as their other skills, etc.. I'm still working on a lot of things for the game.

But for now though, I hope you enjoy it.

Source

Steam News / 20 February 2026

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