Full notes
Full This Merchant Life update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- UI and audio
- Fixes
We've added an Auto Resolve to combat for those that don't fancy directing their fighters in every battle!
Systems
Auto Resolve option added to combat. Takes into account your current forces (including perks, deployment time, heroes, cart defences) and gives a battle result with a random element also involved in the final outcome. Can be used for all fights except for a small selection of key story battles.
Balance
Ranged fighters (local hunters and archers) will now only appear in taverns from player level 5 onwards. - Increased payback extensions from 2 to 3.
UI
Added much briefer tutorial messages for combat, with the original extended versions available with a 'more' button each the tutorial.
Fixes
Actually I Need a Dozen Heroes achievement should now unlock correctly - Old fighter data should now be properly cleaned out when a fighter leaves due to low morale/death/fired, which was important for the autoresolve calculations. Also runs a check for leftover data from old versions and cleans those. - Fixed an issue where heroes would fully heal every time they reached a settlement, rather than the intended system where they heal by one some of the time they reach a settlement.
Source
Changelog.gg summarizes and formats this update. How we read updates.
