Full notes
Full This Merchant Life update
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What changed
- Gameplay
- Balance
- UI and audio
A lot of new hints and various bits of bug fixing, balancing and polish!
Systems
Added trainer available to save/load for current settlement.
Balance
Some scaling to XP rewards from explore events based on global reputation. - Time to complete missions increased by roughly 30-40% - Rebalanced Payback mode to be less impossible.
UI
Added lots more hints. - Side trait mouseover boxes only appear if any bonuses are applied from that side trait. - Tweaks to max stats for stat bars - not absolute theoretical maximum, but more realistic maximum. - Added no missions available here message for mission screen if all current missions taken. - TAKE MISSION button reacts correctly when mission can't be taken in terms of visuals and sound effects. - Built in a delay to hub button activation after finishing an explore event to prevent accidentally clicking through from the explore event continue button to a town hub option.
Fixes
Fixed issue where cart capacity could appear to exceed maximum after gaining resources from explore events. - XP bar updates immediately from selling zero stock goods in settlements, previous only updated when leaving towns. - Rounded some rewards/costs for road events that are now scaling and might end up with a decimal. - Ensured various XP rewarded text matched the actual amount by taking into account all modifiers that can be applied. - Fixed issue with Cart Icon Type and HUD Type being uninitiated until player goes into the options menu. - Fixed issue with Hero Deployment Time sometimes being incorrect (despite being displayed as the correct amount). - Fixed faction type not being saved for current town, causing them to default to Elysande if you saved at a settlement with a faction HQ and went there before leaving the settlement. - Fixed the Hall of Mirrors event coming up when and where it shouldn't, should now work as intended (only triggering in a specific settlement after a flag is set to on by a choice in another explore event). - Fixed the UNLOCKED box appearing over text on the Unlocks sidebar if you didn't have enough money to unlock it (despite it being already unlocked). - Fixed the UPGRADE button appearing on the cart screen after initially loading the game if the player hadn't unlocked the cart upgrade tier requirements. - Stopped the borders for charters flashing during travel. - Corrected the smaller event option buttons having slightly different text borders when moused over and not moused over.
Source
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