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Steam News20 December 20187y ago

Version 0.7

This Merchant Life now features a full story campaign! Merchant your way through an epic 26 chapter storyline featuring champions, villains, a grand conspiracy, twists, turns and commerce!

Full notes

Full This Merchant Life update

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What changed

1 fix2 additions0 changes0 removals
  • UI and audio
  • Balance
addedSystemsAdded a new game mode - Story Mode. Complete a length campaign, with objectives to complete, as your merchant is drawn into a dangerous conspiracy! - Added a new game mode - Payback Mode. Similar to a mode that was in the game earlier in the year and removed, Payback requires the player to pay increasing costs each month to keep up with debt payments or it's game over! - Adjusted the bonuses given for some career backgrounds and added 3 new bonuses - Added hints that appear when your cart is travelling between settlements. Can be toggled on/off on the options menu.
addedUIAdded quick overview for the career selection screen, with a toggle to show full details. - Rejig to the difficulty select screen, moved most of the difficulty details to an expandable tab - Resource icons only now appear on caravan tab only when unlocked - Added the ability to name your two horses on the character create screen. Also begin character create with a randomly assigned name for player and each horse already assigned. Some other minor character create screen tweaks. - Added heroes tab to the Unlocks sidebar, showing the state of all unlocked heroes.
fixedFixesFixed issue where growing chance with the potted plants and mining chance with the mining tools parts were massively higher than intended, changed from 50% chance per hour to 5% as intended - Set cart stats to recalculate more often (every hour) to take into account changes of stats during trips from condition change and day/night. - Reset some variables on load games that weren't previously being reset - Fixed incorrect assignment of some hero talents - Fighters sometimes having over 100 morale when recruited definitely fixed, fighter morale being generally inflated when recruited (and town reputation 20 or more) hopefully fixed - Fixed issue causing crafting not to work, and for crafting number to not be saved correctly - Fixed a deadstate caused if a battle reached round 12 without either side having won yet

This Merchant Life changes

addedAdded a new game mode - Story Mode. Complete a length campaign, with objectives to complete, as your merchant is drawn into a dangerous conspiracy! - Added a new game mode - Payback Mode. Similar to a mode that was in the game earlier in the year and removed, Payback requires the player to pay increasing costs each month to keep up with debt payments or it's game over! - Adjusted the bonuses given for some career backgrounds and added 3 new bonuses - Added hints that appear when your cart is travelling between settlements. Can be toggled on/off on the options menu.
addedAdded quick overview for the career selection screen, with a toggle to show full details. - Rejig to the difficulty select screen, moved most of the difficulty details to an expandable tab - Resource icons only now appear on caravan tab only when unlocked - Added the ability to name your two horses on the character create screen. Also begin character create with a randomly assigned name for player and each horse already assigned. Some other minor character create screen tweaks. - Added heroes tab to the Unlocks sidebar, showing the state of all unlocked heroes.
fixedFixed issue where growing chance with the potted plants and mining chance with the mining tools parts were massively higher than intended, changed from 50% chance per hour to 5% as intended - Set cart stats to recalculate more often (every hour) to take into account changes of stats during trips from condition change and day/night. - Reset some variables on load games that weren't previously being reset - Fixed incorrect assignment of some hero talents - Fighters sometimes having over 100 morale when recruited definitely fixed, fighter morale being generally inflated when recruited (and town reputation 20 or more) hopefully fixed - Fixed issue causing crafting not to work, and for crafting number to not be saved correctly - Fixed a deadstate caused if a battle reached round 12 without either side having won yet

This Merchant Life now features a full story campaign! Merchant your way through an epic 26 chapter storyline featuring champions, villains, a grand conspiracy, twists, turns and commerce! Who says merchants can't be heroes?!

Systems

  • Added a new game mode - Story Mode. Complete a length campaign, with objectives to complete, as your merchant is drawn into a dangerous conspiracy! - Added a new game mode - Payback Mode. Similar to a mode that was in the game earlier in the year and removed, Payback requires the player to pay increasing costs each month to keep up with debt payments or it's game over! - Adjusted the bonuses given for some career backgrounds and added 3 new bonuses - Added hints that appear when your cart is travelling between settlements. Can be toggled on/off on the options menu.

UI

  • Added quick overview for the career selection screen, with a toggle to show full details. - Rejig to the difficulty select screen, moved most of the difficulty details to an expandable tab - Resource icons only now appear on caravan tab only when unlocked - Added the ability to name your two horses on the character create screen. Also begin character create with a randomly assigned name for player and each horse already assigned. Some other minor character create screen tweaks. - Added heroes tab to the Unlocks sidebar, showing the state of all unlocked heroes.

Fixes

  • Fixed issue where growing chance with the potted plants and mining chance with the mining tools parts were massively higher than intended, changed from 50% chance per hour to 5% as intended - Set cart stats to recalculate more often (every hour) to take into account changes of stats during trips from condition change and day/night. - Reset some variables on load games that weren't previously being reset - Fixed incorrect assignment of some hero talents - Fighters sometimes having over 100 morale when recruited definitely fixed, fighter morale being generally inflated when recruited (and town reputation 20 or more) hopefully fixed - Fixed issue causing crafting not to work, and for crafting number to not be saved correctly - Fixed a deadstate caused if a battle reached round 12 without either side having won yet

Source

Steam News / 20 December 2018

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