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Steam News20 June 20224y ago

June Update (220620)

G'day folks, Some new units weren't ready in time for the update, so the next level of the fourth chapter misses out this time around.

Full notes

Full This Is Not Chess update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes4 additions2 changes1 removal
  • Maps
  • Gameplay
  • Performance
  • UI and audio
  • Fixes
  • Events
addedSome new units weren't ready in time for the update, so the next level of the fourth chapter misses out this time around. Instead I made do with some side goodies: More skirmish maps, another challenge map and a new unit that DID make it through.
changedI've noticed I made a map or two intended for more than four squads, up to eight, even. I think I'll double the number of starting squads and change the icons to be more diverse. With that said, I intend the next update to focus on the fourth chapter and another challenge level or two.
addedNeat stuff:New Unit: Regular Zombie.
addedNeat stuff:New skirmish maps: Cave Cross, Crash Landing, Haunted Valley.
addedNeat stuff:New Challenge map: Forgotten Graveyard.
fixedBugfixes and tweaks:Fixed instances where only one sound plays when multiple were meant to play at once.

This Is Not Chess changes

addedSome new units weren't ready in time for the update, so the next level of the fourth chapter misses out this time around. Instead I made do with some side goodies: More skirmish maps, another challenge map and a new unit that DID make it through.
changedI've noticed I made a map or two intended for more than four squads, up to eight, even. I think I'll double the number of starting squads and change the icons to be more diverse. With that said, I intend the next update to focus on the fourth chapter and another challenge level or two.
addedNew Unit: Regular Zombie.
addedNew skirmish maps: Cave Cross, Crash Landing, Haunted Valley.
addedNew Challenge map: Forgotten Graveyard.

G'day folks,

Some new units weren't ready in time for the update, so the next level of the fourth chapter misses out this time around. Instead I made do with some side goodies: More skirmish maps, another challenge map and a new unit that DID make it through.

I've noticed I made a map or two intended for more than four squads, up to eight, even. I think I'll double the number of starting squads and change the icons to be more diverse. With that said, I intend the next update to focus on the fourth chapter and another challenge level or two.

Neat stuff:

  • More cutscenes for level 16

  • New Unit: Regular Zombie.

  • New skirmish maps: Cave Cross, Crash Landing, Haunted Valley.

  • New Challenge map: Forgotten Graveyard.

Bugfixes and tweaks:

  • Fixed instances where only one sound plays when multiple were meant to play at once.

  • Bigger font for the bigger buttons!

  • Removed instances where level clear records were saved when the player lost the battle.

  • Level completion indicator now correctly displays if all possible levels have been discovered, if the level was completed at all.

  • Fixed campaign records being saved even when the player lost.

  • Revised logic so that events that trigger on a squad's defeat activate before ending the battle.

  • Fixed instances where Unit Ids were randomised on battle start, causing events listening to certain characters to never activate.

Thanks for reading and take it easy!

Source

Steam News / 20 June 2022

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