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Full notes
Full This Is Not Chess update
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What changed
- Gameplay
- Events
- Fixes
- UI and audio
This Is Not Chess changes
G'day folks!
Chapter three is still going, with only the boss level remaining. I hoped to have it done, but I had spent far too much time making a particularly complex level 14! It's looking to be the most elaborate level of the lot, and as much as I quite enjoy playing through it, it took one heck of a while to complete. Later levels probably won't be that complex, but perhaps I can think of a way to keep them interesting.
Along with the end of chapter three, I want to look into improving the AI (stop attacking nothing, dangnabbit!) and perhaps make level creation easier.
Neat Stuff
Two more levels for main campaign.
Two new challenge levels: Assault from Up High and Pirate Raid.
New unit: Rail Tank
Youya, Stalkers and Heaters can now walk on electric tiles.
Bugfixes and tweaks
Screen now tries to scroll to the center of a technique, showing as much as possible.
AI computes less when it has less units to work with.
Fixed instances of units passing through obstacles.
UniqueTechniques now properly rotate when executed.
Fixed animations and sounds for High Tech Gate.
Thanks for reading and take it easy!
Source
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