Full notes
Full This Is Not Chess update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- Events
- Fixes
- UI and audio
- Balance
This Is Not Chess changes
G'day everyone!
A sizeable change to how homepanels work in this update. Homepanels were protected from capture on the first turn, but there was no visual indication. Now there's a square barrier that surrounds the panel. Furthermore, now homepanels are captured so long as a unit is on top of it, instead of having to explicitly move onto it (resulting in awkward moments where you'd tell a unit to move onto its own space to cap).
For the next month I intend to focus on starting the third chapter, while improving the main menus.
Core changes
Homepanels are now visibly protected on the first turn. (Neutral homepanels are unaffected)
Capturing a homepanel now plays an animation.
Interruptions tutorial added.
AI now thinks about where to place its starting homepanel, rather than throwing one randomly across the map.
Can now capture homepanels from movement via techniques. This includes those pushed by attacks!
Added Golden Scorpion (a lucky variant of the regular scorpion)
Added several challenge mode maps
Customisation
Can now override the squad's name colour in a level.
Event trigger added: When the squad captures a specific homepanel.
Addons can now properly reference their resources using an id tag in their filepaths - To see an example, check out the unit and squad that comes in the Template addon.
Levels can now set a Battlemode: Standard, Points and Mission (no clear victory until toggled by an event.)
Bugfixes and tweaks
Challenge maps now don't require the AI player to place their homepanel.
Poison and Shocked animations now properly play at the end of a squad's turn, but before the next squad begins.
Squad icons changed for chapter two enemies.
Fixed a bug where cutscenes would not replay if a technique was included in the actions.
Fixed issue where squads were being skipped over if their units were added after the battle started.
Fixed issue where a level's battlemode was ignored and instead went with the default Battle.
Waspice now properly plays sound.
Animations for the Wannabe Bandit in the tutorial fixed.
ZAQ's audio was fixed.
Jester was given a proper golfing animation.
Delay on Bourbon's attacks lowered by one turn. Bourbon's Buckshot's damage was increased.
Source
Changelog.gg summarizes and formats this update. How we read updates.
