What changed
0 fixes0 additions4 changes0 removals
changedHealth Rework! - Instead of insta-losing the first time you get caught, you now lose health. It takes 2 times to get caught before losing all of your health and getting a game over, essentially giving you an extra life compared to before. - This applies to all of the classic levels. In hardmode, the main entities (Hedge Maze entity, Backrooms entity, the Warden, and the Overseer) will still kill you after catching you once (this does not apply to prisoners in Jailbreak or Scraplings in No Signal, you can still get hit by them twice). Hardmode will remain unforgiving, but the classic levels should be a lot more approachable!
changedBalance Changes - Device radar size increased by 10%.
changedAudio Updates Since there were still issues with audio popping/squeaking, the following changes were made: - Reduced all game audio by 20-30% - The biggest offenders (i.e. Warden growl, jumpscare impact SFX, Overseer horn, etc.) were reduced more There still seems to be the occasional pop under heavy SFX load, but they should have been drastically reduced.
changedIf there are any issues and/or if you have balance suggestions, please reach out! Send an email to support@ccgstudiogames.com
They Watch changes
changedHealth Rework! - Instead of insta-losing the first time you get caught, you now lose health. It takes 2 times to get caught before losing all of your health and getting a game over, essentially giving you an extra life compared to before. - This applies to all of the classic levels. In hardmode, the main entities (Hedge Maze entity, Backrooms entity, the Warden, and the Overseer) will still kill you after catching you once (this does not apply to prisoners in Jailbreak or Scraplings in No Signal, you can still get hit by them twice). Hardmode will remain unforgiving, but the classic levels should be a lot more approachable!
changedBalance Changes - Device radar size increased by 10%.
changedAudio Updates Since there were still issues with audio popping/squeaking, the following changes were made: - Reduced all game audio by 20-30% - The biggest offenders (i.e. Warden growl, jumpscare impact SFX, Overseer horn, etc.) were reduced more There still seems to be the occasional pop under heavy SFX load, but they should have been drastically reduced.
changedIf there are any issues and/or if you have balance suggestions, please reach out! Send an email to support@ccgstudiogames.com
Health Rework! - Instead of insta-losing the first time you get caught, you now lose health. It takes 2 times to get caught before losing all of your health and getting a game over, essentially giving you an extra life compared to before. - This applies to all of the classic levels. In hardmode, the main entities (Hedge Maze entity, Backrooms entity, the Warden, and the Overseer) will still kill you after catching you once (this does not apply to prisoners in Jailbreak or Scraplings in No Signal, you can still get hit by them twice). Hardmode will remain unforgiving, but the classic levels should be a lot more approachable!
Balance Changes - Device radar size increased by 10%.
Audio Updates Since there were still issues with audio popping/squeaking, the following changes were made:
- Reduced all game audio by 20-30%
- The biggest offenders
(i.e. Warden growl, jumpscare impact SFX, Overseer horn, etc.) were reduced more There still seems to be the occasional pop under heavy SFX load, but they should have been drastically reduced.
If there are any issues and/or if you have balance suggestions, please reach out! Send an email to support@ccgstudiogames.com