What changed
0 fixes0 additions6 changes0 removals
- Gameplay
- Balance
- UI and audio
changedGeneral Balancing: - Increased radar size by 20%
changedHedge Maze: - Slightly decreased Hedge Maze entity's chase speed (applies to both classic and HM) - Slightly reduced Hedge Maze entity's flashlight resistance (applies to both classic and HM)
changedBackrooms: - Decreased Backrooms entity's resistance to flashing lights (builds up resistance slower) - Slightly decreased Backrooms entity's chase speed (applies to both classic and HM)
changedDungeon: - Slightly decreased Warden's chase speed (applies to both classic and HM)
changedFactory: - Lowered EMP device's cooldown from 60 seconds to 50 seconds - Increased Spectral Sight range by 17% (HM only) - Slightly reduced Overseer's patrol speed (applies to both classic and HM)
changedAudio Adjustments: - There has been some issues of audio popping in Factory due to higher volume levels and multiple sound effects happening at the same time, so these adjustments should hopefully reduce them - Decreased Factory ambience by 25% - Decreased Scrapling wake-up sound effects by 40% - Slightly reduced Overseer footstep and horn SFX - Decreased Overseer patrol aura SFX by 25% - Decreased Factory machinery SFX by 28% - Decreased Spectral Sight SFX by 25% - Decreased runestone aura SFX by 12%
Factory: - Lowered EMP device's cooldown60seconds→50seconds↓Factory: - Lowered EMP device's cooldown decreased, buffThey Watch changes
changedGeneral Balancing: - Increased radar size by 20%
changedHedge Maze: - Slightly decreased Hedge Maze entity's chase speed (applies to both classic and HM) - Slightly reduced Hedge Maze entity's flashlight resistance (applies to both classic and HM)
changedBackrooms: - Decreased Backrooms entity's resistance to flashing lights (builds up resistance slower) - Slightly decreased Backrooms entity's chase speed (applies to both classic and HM)
changedDungeon: - Slightly decreased Warden's chase speed (applies to both classic and HM)
changedFactory: - Lowered EMP device's cooldown from 60 seconds to 50 seconds - Increased Spectral Sight range by 17% (HM only) - Slightly reduced Overseer's patrol speed (applies to both classic and HM)
General Balancing: - Increased radar size by 20%
Hedge Maze: - Slightly decreased Hedge Maze entity's chase speed (applies to both classic and HM) - Slightly reduced Hedge Maze entity's flashlight resistance (applies to both classic and HM)
Backrooms: - Decreased Backrooms entity's resistance to flashing lights (builds up resistance slower) - Slightly decreased Backrooms entity's chase speed (applies to both classic and HM)
Dungeon: - Slightly decreased Warden's chase speed (applies to both classic and HM)
Factory: - Lowered EMP device's cooldown from 60 seconds to 50 seconds - Increased Spectral Sight range by 17% (HM only) - Slightly reduced Overseer's patrol speed (applies to both classic and HM)
Audio Adjustments: - There has been some issues of audio popping in Factory due to higher volume levels and multiple sound effects happening at the same time, so these adjustments should hopefully reduce them - Decreased Factory ambience by 25% - Decreased Scrapling wake-up sound effects by 40% - Slightly reduced Overseer footstep and horn SFX - Decreased Overseer patrol aura SFX by 25% - Decreased Factory machinery SFX by 28% - Decreased Spectral Sight SFX by 25% - Decreased runestone aura SFX by 12%