What changed
0 fixes3 additions2 changes0 removals
- Gameplay
- UI and audio
- Maps
- Store
addedI had planned to launch a new Rapid Raid mode for this update, but I had to move my family from a big city/ urban location to a safer location with family due to concerns related to the virus. We didn't want to be locked down in sardine can condos in a metro area.
addedThat being said, I wanted to get a new update out to everyone showcasing some visual fx (VFX) and sound updates that will help the experience be a little more intense and immersive.
changedIf you haven’t yet, please snag the Support Edition to get some extra maps and addons .
changedAdditionally, showcase your uniqueness with our Outfits pack .
addedReplaced model for Turret Replaced model for Flamethrower Added muzzle flash fx for turrets Added bullet impact fx for turrets Added bullet bullet impact fx for defender guns Updated muzzle flash fx for defenders Decreased dead body/ragdoll destroy time fsrom 35s to 22s Updated Grenade explosion VFX - it looks big now Updated Grenade explosion Sound FX - it sounds big now Increase Grenade Damage from 30 to 40 Increase Flamethrower Dmg from 5 to 6 DPS Increase Flamethrower Range from 6 to 7 Added New Gunfire sounds for Rifleman Added New punch audio variants for melee attackers Added spent bullet shell sounds Added damage indicators for Base Core – when it gets lower it will smoke then catch fire. Main Menu Modifications Added New Logos and Main Menu Background Menu UI Updates Added light to bullet projectiles for “tracer” like effect Add Visual pizazz to Broken pass
They Can't Stop All Of Us changes
addedI had planned to launch a new Rapid Raid mode for this update, but I had to move my family from a big city/ urban location to a safer location with family due to concerns related to the virus. We didn't want to be locked down in sardine can condos in a metro area.
addedThat being said, I wanted to get a new update out to everyone showcasing some visual fx (VFX) and sound updates that will help the experience be a little more intense and immersive.
changedIf you haven’t yet, please snag the Support Edition to get some extra maps and addons .
changedAdditionally, showcase your uniqueness with our Outfits pack .
addedReplaced model for Turret Replaced model for Flamethrower Added muzzle flash fx for turrets Added bullet impact fx for turrets Added bullet bullet impact fx for defender guns Updated muzzle flash fx for defenders Decreased dead body/ragdoll destroy time fsrom 35s to 22s Updated Grenade explosion VFX - it looks big now Updated Grenade explosion Sound FX - it sounds big now Increase Grenade Damage from 30 to 40 Increase Flamethrower Dmg from 5 to 6 DPS Increase Flamethrower Range from 6 to 7 Added New Gunfire sounds for Rifleman Added New punch audio variants for melee attackers Added spent bullet shell sounds Added damage indicators for Base Core – when it gets lower it will smoke then catch fire. Main Menu Modifications Added New Logos and Main Menu Background Menu UI Updates Added light to bullet projectiles for “tracer” like effect Add Visual pizazz to Broken pass
So, Covid-19, eh? We’re about to see our entire world change very quickly.
Do these insane bioweapon-releasing freaks think they can stop all of us?
I had planned to launch a new Rapid Raid mode for this update, but I had to move my family from a big city/ urban location to a safer location with family due to concerns related to the virus. We didn't want to be locked down in sardine can condos in a metro area.
This put me back a few weeks on my desired development timeline.
That being said, I wanted to get a new update out to everyone showcasing some visual fx (VFX) and sound updates that will help the experience be a little more intense and immersive.
If you haven’t yet, please snag the Support Edition to get some extra maps and addons.
Additionally, showcase your uniqueness with our Outfits pack.
This Covid-19 Video Game update includes:
Replaced model for Turret Replaced model for Flamethrower Added muzzle flash fx for turrets Added bullet impact fx for turrets Added bullet bullet impact fx for defender guns Updated muzzle flash fx for defenders Decreased dead body/ragdoll destroy time fsrom 35s to 22s Updated Grenade explosion VFX - it looks big now Updated Grenade explosion Sound FX - it sounds big now Increase Grenade Damage from 30 to 40 Increase Flamethrower Dmg from 5 to 6 DPS Increase Flamethrower Range from 6 to 7 Added New Gunfire sounds for Rifleman Added New punch audio variants for melee attackers Added spent bullet shell sounds Added damage indicators for Base Core – when it gets lower it will smoke then catch fire. Main Menu Modifications Added New Logos and Main Menu Background Menu UI Updates Added light to bullet projectiles for “tracer” like effect Add Visual pizazz to Broken pass