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Steam News9 March 20206y ago

Ragdoll Megadeath Update!

Ragdoll Megadeath and Much More I've been working hard last week on a decently-impactful update for you Area 51 Raiders!

Full notes

Full They Can't Stop All Of Us update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes6 additions4 changes0 removals
  • Gameplay
  • Maps
  • Fixes
  • Server
addedRagdoll Megadeath and Much More[Gameplay] This one is fun: you’ll have to push the dead bodies out of the way to place new defenses. Bodies are only local for now, they only affect YOUR placements, not your teammates.
addedRagdoll Megadeath and Much More[Gameplay/AI] Added obstacle components to barricade-type defenses – attackers will attempt to circumnavigate but still attack at a deprioritized level. It seems a little more realistic – some of the AI will go around and some will stay and attack the barricade defense. Plan accordingly
changedRagdoll Megadeath and Much MoreOptimized networking AI Controller target finding
changedRagdoll Megadeath and Much MoreOptimized networking attacker/killer finding
addedRagdoll Megadeath and Much MoreAdded some fx Free maps Gate
addedRagdoll Megadeath and Much MoreAdded some fx to Moon Base

They Can't Stop All Of Us changes

added[Gameplay] This one is fun: you’ll have to push the dead bodies out of the way to place new defenses. Bodies are only local for now, they only affect YOUR placements, not your teammates.
added[Gameplay/AI] Added obstacle components to barricade-type defenses – attackers will attempt to circumnavigate but still attack at a deprioritized level. It seems a little more realistic – some of the AI will go around and some will stay and attack the barricade defense. Plan accordingly
changedOptimized networking AI Controller target finding
changedOptimized networking attacker/killer finding
addedAdded some fx Free maps Gate

Ragdoll Megadeath and Much More

I've been working hard last week on a decently-impactful update for you Area 51 Raiders!

This one covers some outstanding and annoying bugs, and some fun additions I really enjoyed working on!

  • [Physics] RAGDOLL DEATH – walk over the dead bodies of your fallen enemies. They’ll disappear after 35 seconds or so. They can pile up!

  • [Gameplay] This one is funyou’ll have to push the dead bodies out of the way to place new defenses. Bodies are only local for now, they only affect YOUR placements, not your teammates.
  • [Gameplay/AI] Added obstacle components to barricade-type defenses – attackers will attempt to circumnavigate but still attack at a deprioritized level. It seems a little more realistic – some of the AI will go around and some will stay and attack the barricade defense. Plan accordingly

  • Optimized networking AI Controller target finding

  • Optimized networking attacker/killer finding

  • Added some fx Free maps Gate

  • Added some fx to Moon Base

  • Added Fx First National

  • Added FX and details to Final Stand Map

  • Fixed more map issues with falling through floors for maps:

  • Updated Pathfinding library to latest versions

  • [Bug] Fixed turrets continuing to aim at dead bodies. It was cruel

  • [Bug] Fixed AI getting stuck on top of buildables in most cases

  • [Bug] Fixed units on top of walls in most cases

  • Music rotation – every round the background music will rotate one of 11 epic battle tracks

Get it now!

Join our discord Raiders to get early access to Test servers, and other sweet perks: https://discord.gg/wJ5zzGx

Source

Steam News / 9 March 2020

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