Full notes
Full They Can't Stop All Of Us update
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What changed
- Gameplay
- Maps
- Fixes
- Server
They Can't Stop All Of Us changes
Ragdoll Megadeath and Much More
I've been working hard last week on a decently-impactful update for you Area 51 Raiders!
This one covers some outstanding and annoying bugs, and some fun additions I really enjoyed working on!
[Physics] RAGDOLL DEATH – walk over the dead bodies of your fallen enemies. They’ll disappear after 35 seconds or so. They can pile up!
- [Gameplay] This one is funyou’ll have to push the dead bodies out of the way to place new defenses. Bodies are only local for now, they only affect YOUR placements, not your teammates.
[Gameplay/AI] Added obstacle components to barricade-type defenses – attackers will attempt to circumnavigate but still attack at a deprioritized level. It seems a little more realistic – some of the AI will go around and some will stay and attack the barricade defense. Plan accordingly
Optimized networking AI Controller target finding
Optimized networking attacker/killer finding
Added some fx Free maps Gate
Added some fx to Moon Base
Added Fx First National
Added FX and details to Final Stand Map
Fixed more map issues with falling through floors for maps:
Updated Pathfinding library to latest versions
[Bug] Fixed turrets continuing to aim at dead bodies. It was cruel
[Bug] Fixed AI getting stuck on top of buildables in most cases
[Bug] Fixed units on top of walls in most cases
Music rotation – every round the background music will rotate one of 11 epic battle tracks
Get it now!
Join our discord Raiders to get early access to Test servers, and other sweet perks: https://discord.gg/wJ5zzGx
Source
Changelog.gg summarizes and formats this update. How we read updates.
