Full notes
Full These Doomed Isles update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey everyone, please find below the full patch notes for our deckbuilding update! Really excited to see your reactions to this update and hopefully it addresses some of the issues players had with the game. We have been really listening to community feedback and feel this is a big step in the right direction!
What changed
- Store
- Gameplay
- Events
- Balance
- Maps
New features
The Research Library can now be built. This allows you to gain Discovery cards, which can be used to increase the rate at which you will see specific cards in the Harvest shop
21 new objectives have been added, meaning that you will have to play differently each time in order to win the game
You will no longer trigger events from connecting to islands, these will instead trigger at specific population thresholds and give you a side quest to complete. Success or failure will lead to consequences
You can now discover houses, enemy camps and ruins on islands
You can now choose the cards that make up your starting hand
You can now set an additional challenge to complete a run within a certain number of years. Success will reward you with stars that can be used to unlock more powerful cards for your starting deck. Failure will lead to your island falling into the sea
A new tutorial has been added, guiding you through a series of short missions in order to learn to different aspects of the game
Bug fixes
Saving and loading the game will no longer reset the number of turns before an enemy wave attacks
The red flash for when the enemy warning is off screen will now scale to still fill the screen edges even when zoomed out
You will now get the red enemy warning flash on the edge of the screen when the warning icon is behind the resources at the top or the cards at the bottom
All resource icons can now be right clicked on to see more information (previously it was preventing workers, stone and some others from loading and just started moving the camera instead)
Followers will no longer fade out and disappear when working on Rice Fields
Trees will no longer disappear beneath Rice Fields
Balance changes
Updated the Greek card “Raised from Dust”. Its effect now reads: “When you redraw your hand this turn, the next card that you play has zero resource costs”
Yet another tweak to how population works! It’s still affected by happiness, but now you get a range of followers depending on happiness level:
At 100%+ you will gain 2-5 followers
At 95%+ you will gain 2-3 followers
At 85%+ you will gain 1-3 followers
At 70%+ you will gain 1-2 followers
At 50%+ you will gain 1 follower
At less than 25% you will begin to lose followers
You now start with 65% happiness
Reduced the cost of the relocate card to 6 faith
Reduced the iron cost of the Weaponsmith to 6
Reduced the cost of Re-arm to 8 iron
Reduced the cost of Build it Up to 6 stone
The Haru, Natsu, Aki and Fuyu cards that Inari uses have had the ‘unplayable’ effect removed when it is the wrong season to play them. Now if they are played in the wrong season, they will instead discard and redraw your cards, giving faith for each card discarded in this way - please note that, as they are all single-use, the Seasonal cards (Torii Gate, Kitsune and Export) are still not playable in Winter
Hokora now generate 2 faith per turn
Quality of life
You can now zoom out a lot more (until you can see the whole map). However, for performance reasons, the game will no longer draw the health of all buildings when you mouse over a single building after you zoom past a certain level
Palisades and Stone Walls can now be placed a single tile at a time
You will now receive a warning of the impending enemy attack when placing a Wonder
Added more relics to be unlocked
Source
Changelog.gg summarizes and formats this update. How we read updates.
