Full notes
Full There Won't be Light update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- Maps
- Performance
Hi everyone!
First of all, I'd like to thank all players that suggested new features and gave some feedback reporting bugs.
If you still haven't reported the bugs that you found, I ask you to please, report it on Steam Forums or on our Discord. We have fixed more than 90% of the bugs that have been reported, and will continue. But your reports REALLY help us.
On this DevLog, I'd like to introduce you to our new map:
The Old House
This map will have a UNIQUE gameplay style, with a slower pace, ditching the 'speak to see' style from the Temple.
The ritual will be different, the pace will be different, and, most important of all, the enemy will be different, including it's behavior.
Overall, more features will be added along with the updates, and our plan of daily updates (even if it's minor performance improvements/bug fixes) will go on.
Source
Changelog.gg summarizes and formats this update. How we read updates.
