Full notes
Full Theocracy update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Gameplay
Theocracy changes
New features:
Terrain now has impact on regions
Regions surrounded by grassland and semideserts grow faster, regions surrounded by deserts generate more power, tundra and ice provide faster recruitment, forests more production, hills more gold, etc.
Dogmas have now anti-dogmas
Each common dogma has an anti-dogma. If you enact a dogma, you will not be able to enact its anti-dogma, even if you have sufficient power and no other player has enacted it yet. For example, “Non-violence” dogma prevents you from enacting “Holy War” dogma, and “Skepticism” prevents you from enacting “Predestination” dogma.
You can choose type of monsters and holy men
You can choose your monster to be - Giant (strong but slow), Beast (fast but weaker) or Demon (universal)
You can choose your holy man to be - Sage (extra power), Hermit (extra speed) or Prophet (universal)
New and improved Help
Completely rebuild Help, more readable with icons and pictures included.
Other small improvements
You can remove transport.
Some buildings immediately convert some % of followers.
Small visual improvements.
Bug fixes.
Source
Changelog.gg summarizes and formats this update. How we read updates.
