HomeGamesUpdatesPricingMethodology
Steam News4 September 202510mo ago

Theocracy 1.21.a - minor updates

Few smaller fixes and updates: When playing on Earth maps (or other pre-made maps) on easier levels, AI players are selected from theocracies which are not very near you (to make sure that the game is indeed "easy").

Full notes

Full Theocracy update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix1 addition3 changes0 removals
  • Maps
  • UI and audio
  • Gameplay
changedWhen playing on Earth maps (or other pre-made maps) on easier levels, AI players are selected from theocracies which are not very near you (to make sure that the game is indeed "easy"). This partially managed distribution of your enemies is less enforced on Medium and disappears on harder levels. Note: on random maps such managed distribution of the theocracies has been in place already, when you play "balanced random" starting locations
changedPressing "2" centers your map view on location of action suggested by Action Button (without executing it)
fixedFix of rare fatal error when unit building fort/shrine in certain circumstances
changedFixes of few typos and text encoding errors in hints
addedAdding hint-style info, that if maps movement lags on your computer, change map scrolling speed to "One tile" in Settings for smoother performance

Theocracy changes

changedWhen playing on Earth maps (or other pre-made maps) on easier levels, AI players are selected from theocracies which are not very near you (to make sure that the game is indeed "easy"). This partially managed distribution of your enemies is less enforced on Medium and disappears on harder levels. Note: on random maps such managed distribution of the theocracies has been in place already, when you play "balanced random" starting locations
changedPressing "2" centers your map view on location of action suggested by Action Button (without executing it)
fixedFix of rare fatal error when unit building fort/shrine in certain circumstances
changedFixes of few typos and text encoding errors in hints
addedAdding hint-style info, that if maps movement lags on your computer, change map scrolling speed to "One tile" in Settings for smoother performance

Few smaller fixes and updates:

  1. When playing on Earth maps (or other pre-made maps) on easier levels, AI players are selected from theocracies which are not very near you (to make sure that the game is indeed "easy"). This partially managed distribution of your enemies is less enforced on Medium and disappears on harder levels. Note: on random maps such managed distribution of the theocracies has been in place already, when you play "balanced random" starting locations

  2. Pop-dialog now appears when you have enough Power for a dogma. You can turn this off in Setttings

  3. Pressing "2" centers your map view on location of action suggested by Action Button (without executing it)

  4. Fix of rare fatal error when unit building fort/shrine in certain circumstances

  5. Fixes of few typos and text encoding errors in hints

  6. Adding hint-style info, that if maps movement lags on your computer, change map scrolling speed to "One tile" in Settings for smoother performance

Source

Steam News / 4 September 2025

Open original post

Changelog.gg summarizes and formats this update. How we read updates.